Quality condenser

by Quezler

A recycler that returns the items themselves but a quality higher, success depends on quality modules.

Content
22 days ago
2.0
7.20K
Factorio: Space Age Icon Space Age Mod
Mining Manufacturing Storage

b Math not mathing

5 months ago

"For example 100 items times 12.5% quality (100 * 0.125 = 12.5),"

I have 48% quality, put in 42 items, and got only 9 out, am I just having bad rolls?

heres my save https://drive.google.com/uc?id=1wAiKpQvgaNNJtww-1FuGqVQZWaFxgG10

5 months ago

which factorio version are you on?

i'm getting the "Failed to load mods: File base/graphics/entity/rocket-silo/10-jet-flame.png not found" startup error, which was several stables ago.

also, my mod should log the math it does in the factorio-current.log, could you lookup the line that corresponds with those 42 items?

5 months ago

Fixed in 1.1.2, apparently Quality Plus's uses next_probability and i misunderstood how those were reflected in a machine's .effects["quality"]

5 months ago

which factorio version are you on?

i'm getting the "Failed to load mods: File base/graphics/entity/rocket-silo/10-jet-flame.png not found" startup error, which was several stables ago.

also, my mod should log the math it does in the factorio-current.log, could you lookup the line that corresponds with those 42 items?

latest, had to fix that one manually by putting the file in my mods folder.

5 months ago
(updated 5 months ago)

Fixed in 1.1.2, apparently Quality Plus's uses next_probability and i misunderstood how those were reflected in a machine's .effects["quality"]

Second issue is when I place the mechine on any higher quality then common it seems to not place the ghost chest you use for storing the ingredients, going to post this ina seperate bug

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