Quality condenser

by Quezler

A recycler that returns the items themselves but a quality higher, success depends on quality modules.

Content
13 days ago
2.0
2.45K
Factorio: Space Age Icon Space Age Mod
Mining Manufacturing Storage

b Math not mathing

22 days ago

"For example 100 items times 12.5% quality (100 * 0.125 = 12.5),"

I have 48% quality, put in 42 items, and got only 9 out, am I just having bad rolls?

heres my save https://drive.google.com/uc?id=1wAiKpQvgaNNJtww-1FuGqVQZWaFxgG10

22 days ago

which factorio version are you on?

i'm getting the "Failed to load mods: File base/graphics/entity/rocket-silo/10-jet-flame.png not found" startup error, which was several stables ago.

also, my mod should log the math it does in the factorio-current.log, could you lookup the line that corresponds with those 42 items?

22 days ago

Fixed in 1.1.2, apparently Quality Plus's uses next_probability and i misunderstood how those were reflected in a machine's .effects["quality"]

21 days ago

which factorio version are you on?

i'm getting the "Failed to load mods: File base/graphics/entity/rocket-silo/10-jet-flame.png not found" startup error, which was several stables ago.

also, my mod should log the math it does in the factorio-current.log, could you lookup the line that corresponds with those 42 items?

latest, had to fix that one manually by putting the file in my mods folder.

21 days ago
(updated 21 days ago)

Fixed in 1.1.2, apparently Quality Plus's uses next_probability and i misunderstood how those were reflected in a machine's .effects["quality"]

Second issue is when I place the mechine on any higher quality then common it seems to not place the ghost chest you use for storing the ingredients, going to post this ina seperate bug

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