Compresses identical raw materials of lower quality into one item of the next quality tier. A predictable alternative to recycler loops, paid for with a lot of power. Verdichtet gleiche Rohstoffe niedriger Qualität zu einem Item der nächsten Qualitätsstufe. Planbare Alternative zur Recycler-Schleife.
Mods introducing new content into the game.
Version: 1.0.4
Date: 2026-11-04
Bugfixes:
- High-pressure compressor is now 5x5 again, as it should be (oops, 1.0.3 made it 5x4). Its sprite is stretched to fill the full 5x5 area.
Version: 1.0.3
Date: 2026-11-04
Changes:
- Fast Quality Buttons (https://mods.factorio.com/mod/fast-quality-buttons) is now an optional dependency: quality shortcut buttons that set the quality of every recipe you pick.
Bugfixes:
- High-pressure compressor now occupies 5x4 tiles to match its graphics (was 5x5 with an empty row on top).
Version: 1.0.2
Date: 2026-11-04
Features:
- New startup settings "Ratio: <tier>": set the ratio of every target tier (default 8 / 8 / 10 / 12, allowed 2 to 1000), e.g. 40:1 for Legendary to play like Steeper Quality.
- New startup settings "Ratio factor: <raw material>": multiplies the ratio of all tiers for one raw material (default 1, scrap 2). Result is rounded up, at least 2.
Version: 1.0.1
Date: 2026-11-02
Features:
- New startup setting "Compressor power usage (%)": lowers the power usage of both compressors for every target tier, from 100 % (default, 5 / 20 / 80 / 300 MW) down to 1 %.
Version: 1.0.0
Date: 2026-11-02
Info:
- First public release (beta). Balancing is still being tuned, feedback welcome.
Features:
- Compressor: turns identical raw materials into one item of the next quality tier, up to Rare.
- High-pressure compressor: compresses up to Legendary, needs materials from Aquilo.
- Ratios 8:1 (Uncommon, Rare), 10:1 (Epic), 12:1 (Legendary). No randomness, no productivity.
- Power depends on the target tier (5 / 20 / 80 / 300 MW). Better quality machines use less power.
- Quality modules work like in the base game, capped by the highest tier of the machine.
- Raw materials of every planet: iron, copper, stone, coal, uranium, tungsten, calcite, sulfur, holmium plate, scrap, ice. Plastic is compressed in the biochamber and costs nutrients instead of power.
- One research per raw material (with the science pack of its planet) and per target tier.
- Works on space platforms and with Nomad.
- Graphics from CMA Graphics by trentmkelly (CC0).