I'm sorry, I don't know the proper term. I didn't mean continuous in terms of depletion, but in terms of distance between resource tiles. The game is made up of tiles. A small power-pole is 1x1 tile, a factory is 3x3 tiles, etc.
Ores generate in a field. Each tile in that field consist 1x1 resource nodes, all adjacent to each other without distance in between. You can put a miner on it and it mines a range of 5x5 tiles of ore.
Oil wells don't generate adjacent to each other. An oil well is a 1x1 resource, but there's distance between each well with enough space in order to put a 3x3 pump on it. Putting an additional pump on the next well can be safely done without the pumps overlapping.
It's that last detail that P.U.M.P. relies on, and I fear something that can no longer be relied on once I start supporting pipe-inputs because of uranium fields in vanilla. Unless I can read from the game-data if a resource generates more like an iron ore field, or like an oil well field.
Anyway, point being, I need to take a bit of care with your request. But I'm not opposed to it. Factorio is a bit of low priority thing for me at the moment though. So I'm unsure in what kind of time-frame I'll get around to fiddling with your request.