Adds various protections to protect bases from other players. This mod is designed for PvP, TvT scenarios, mods.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.0
Date: 2026-02-07
Changes:
- Updated for Factorio 2.1 (and yet I didn't run the game, no one contacted me about changes again, so I've spend an ~hour to fix uploading, VS code is slow to work with, "can't wait for deserved concern about issues", I'm tired of mod portal's issues)
Version: 0.1.3
Date: 2024-10-24
Bugfixes:
- Fixed crash during on_player_driving_changed_state event
Version: 0.1.2
Date: 2024-10-22
Bugfixes:
- Fixed crash on removing protection
Version: 0.1.1
Date: 2024-10-22
Bugfixes:
- Fixed on_robot_built_entity
Version: 0.1.0
Date: 2024-10-21
Changes:
- Updated for Factorio 2.0
Version: 0.0.4
Date: 2024-09-30
Changes:
- Optimized on_built_entity event
Scripting:
- Added "change_setting" to the remote interface
Version: 0.0.3
Date: 2023-09-03
Bugfixes:
- Fixed crash when a team was removed
Version: 0.0.2
Date: 2023-09-02
Bugfixes:
- Fixed the mod remote interface name
Version: 0.0.1
Date: 2023-09-02
Changes:
- First public release (pre-alpha)