Build drills that consume ore-sample templates to grow ore patches in a ring around themselves. Bootstrap from rare worldgen remnants. Vanilla and Space Age compatible.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.1
Date: 2026-05-15
Changes:
- Space Age is now a hard dependency. The mod relies on spoilage for
the marker-security model (1-second lifetime on hidden marker items
prevents inserter or player extraction exploits), and spoilage is a
Space Age feature, not a base-2.0 feature.
Bugfixes:
- Free MK1 drill drop from Prospecting Remnants reduced from 5% to
0.5%, matching the README's intent that drills are the rarest
bonus (rarer than the 1% off-planet sample roll). Previously a
free drill was more likely than the rare-ore samples, inverting
the design.
Version: 1.0.0
Date: 2026-05-15
Major Features:
- Three drill tiers (MK1, MK2, MK3) that consume ore-sample templates
and grow ore patches in a ring around themselves.
- Three sample tiers per ore (T1 / T2 / T3) with progressively richer
recipes and yields (3 / 10 / 50 ore per cycle at base quality).
- Quality-aware yield scaling: rare and higher samples produce more
ore per cycle, scaling linearly with quality level.
- Dynamic per-ore generation: every ore-bearing resource in the
modset (vanilla, Space Age, and modded) gets purify and sample
recipes auto-generated.
- Rare worldgen remnants drop starter samples, including for
no-ore-patch challenge starts.
Changes:
- Configurable spawn surfaces, density, and modded-ore inclusion via
startup settings.
Balancing:
- Productivity has no effect on this mod. All generated recipes set
allow_productivity = false and the MK3 drill excludes productivity
from its allowed effects. Ore yield depends on sample tier and
sample quality only. See README for the reasoning.