Build drills that consume ore-sample templates to grow ore patches in a ring around themselves. Bootstrap from rare worldgen remnants. Vanilla and Space Age compatible.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.3
Date: 2026-06-29
Bugfixes:
- Fixed drills consuming samples but never spawning ore. The internal
marker item the drill produces was spoilable, and a spoilable crafted
product ages by the full craft duration, so the one-second marker was
destroyed the instant the thirty-second grow recipe finished. Markers
are now non-spoilable and are cleaned up by the script instead, so a
completed grow cycle reliably places ore.
Version: 1.0.2
Date: 2026-06-26
Bugfixes:
- Fixed drills eating samples without producing ore in modsets where a
second resource yields the same ore item (for example Dredgeworks'
submerged ores). The drill picked whichever resource came first, which
could be one that can't sit on dry ground, so nothing spawned. It now
grows or places the ore variant that actually fits the tile beneath it,
and grows an adjacent patch by matching the ore it mines to.
Version: 1.0.1
Date: 2026-05-15
Changes:
- Space Age is now a hard dependency. The mod relies on spoilage for
the marker-security model (1-second lifetime on hidden marker items
prevents inserter or player extraction exploits), and spoilage is a
Space Age feature, not a base-2.0 feature.
Bugfixes:
- Free MK1 drill drop from Prospecting Remnants reduced from 5% to
0.5%, matching the README's intent that drills are the rarest
bonus (rarer than the 1% off-planet sample roll). Previously a
free drill was more likely than the rare-ore samples, inverting
the design.
Version: 1.0.0
Date: 2026-05-15
Major Features:
- Three drill tiers (MK1, MK2, MK3) that consume ore-sample templates
and grow ore patches in a ring around themselves.
- Three sample tiers per ore (T1 / T2 / T3) with progressively richer
recipes and yields (3 / 10 / 50 ore per cycle at base quality).
- Quality-aware yield scaling: rare and higher samples produce more
ore per cycle, scaling linearly with quality level.
- Dynamic per-ore generation: every ore-bearing resource in the
modset (vanilla, Space Age, and modded) gets purify and sample
recipes auto-generated.
- Rare worldgen remnants drop starter samples, including for
no-ore-patch challenge starts.
Changes:
- Configurable spawn surfaces, density, and modded-ore inclusion via
startup settings.
Balancing:
- Productivity has no effect on this mod. All generated recipes set
allow_productivity = false and the MK3 drill excludes productivity
from its allowed effects. Ore yield depends on sample tier and
sample quality only. See README for the reasoning.