Prospecting Drill


Build drills that consume ore-sample templates to grow ore patches in a ring around themselves. Bootstrap from rare worldgen remnants. Vanilla and Space Age compatible.

Tweaks
11 days ago
2.0
29
Mining Manufacturing Cheats

Changelog

Version: 1.0.1
Date: 2026-05-15
  Changes:
    - Space Age is now a hard dependency. The mod relies on spoilage for
      the marker-security model (1-second lifetime on hidden marker items
      prevents inserter or player extraction exploits), and spoilage is a
      Space Age feature, not a base-2.0 feature.
  Bugfixes:
    - Free MK1 drill drop from Prospecting Remnants reduced from 5% to
      0.5%, matching the README's intent that drills are the rarest
      bonus (rarer than the 1% off-planet sample roll). Previously a
      free drill was more likely than the rare-ore samples, inverting
      the design.
Version: 1.0.0
Date: 2026-05-15
  Major Features:
    - Three drill tiers (MK1, MK2, MK3) that consume ore-sample templates
      and grow ore patches in a ring around themselves.
    - Three sample tiers per ore (T1 / T2 / T3) with progressively richer
      recipes and yields (3 / 10 / 50 ore per cycle at base quality).
    - Quality-aware yield scaling: rare and higher samples produce more
      ore per cycle, scaling linearly with quality level.
    - Dynamic per-ore generation: every ore-bearing resource in the
      modset (vanilla, Space Age, and modded) gets purify and sample
      recipes auto-generated.
    - Rare worldgen remnants drop starter samples, including for
      no-ore-patch challenge starts.
  Changes:
    - Configurable spawn surfaces, density, and modded-ore inclusion via
      startup settings.
  Balancing:
    - Productivity has no effect on this mod. All generated recipes set
      allow_productivity = false and the MK3 drill excludes productivity
      from its allowed effects. Ore yield depends on sample tier and
      sample quality only. See README for the reasoning.