Promethium Crafting Rework


Reworks crafting promethium science to yield more productivity while traveling further from the solar system edge to the shattered planet. Greater risk should provide greater reward.

Content
a month ago
2.0
228
Manufacturing

Changelog

Version: 1.1.0
Date: 8 / 18 / 2025

  Changes:
    - Refactored a major part of the mod. Now it runs much, much faster.
    - Distance calculations now use the provided API functions from 2.0.34 (thanks me for requesting them)
    - Module effects can now increase 1% at a time, rather than 10%
  
  Bugfixes:
    - Fixed a crash when copying settings from a planet, and pasting onto a platform.
Version: 1.0.3
Date: 2 / 1 / 2025

  Bugfixes:
    - Fixed a crash with deleting a platform in the editor mode.
    - Fixed an exploit that increased productivity without traveling out from the shattered planet.
Version: 1.0.2
Date: 12 / 31 / 2024

  Bugfixes:
    - Fixed a crash regarding platforms which previously had schedules that now have no schedules.
Version: 1.0.1
Date: 12 / 31 / 2024

  Bugfixes:
    - Biter eggs now spoil in 30 minutes by default, not 30 ticks (whoops)
Version: 1.0.0
Date: 12 / 27 / 2024

  Major Features:
    - Promethium science is no longer limited by +300% productivity
    - Crafting Promethium science gains productivity as you travel from the solar system edge.
    - Many runtime settings to control how quickly productivity is gained, including a custom user defined formula.
    - All the default options are normalized to yield +300% producivity at 300,000km from the solar system edge.
    - Settings to change the stack size of promethium science, biter eggs, and change the spoil time of biter eggs. Default values follow the vanilla values.