Promethium Crafting Rework


Reworks crafting promethium science to yield more productivity while traveling further from the solar system edge to the shattered planet. Greater risk should provide greater reward.

Content
a month ago
2.0
110
Manufacturing
Owner:
bunshaman
Source:
N/A
Homepage:
https://mods.factorio.com/mod/prometh...
License:
MIT
Created:
3 months ago
Latest Version:
1.0.3 (a month ago)
Factorio version:
2.0
Downloaded by:
110 users

This mod is for you if you want to make more promethium science packs without nerfing existing methods.

What problem does this mod solve?

Some people, myself included, find crafting promethium science in Nauvis orbit supplied by biter egg shipments to be rather boring. With how safe it is, it almost feels like the only way to craft the science... hopefully this mod makes the "risk" worth it

What does this mod do to solve this problem?

Promethium Crafting Rework will yield your cryoplants producing promethium science packs more productivity as you travel from the solar system edge to the shattered planet. Your distance to the shattered planet will determine how much productivity you gain. In the name of giving players options (as is the point of this mod), there are several options to choose how the productivity scales. All default options are normalized to yield +300% productivity at 300,00km

How does it do this?

The mod will create sneaky invisible beacons under all valid cryoplants. This was done with a lot of hacky scripting, so if issues arise please make a post under discussions. I am sure to have missed some loose ends, but I believe it to be very functional.