An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
I love your mod, especially in combination with the Science pack dependencies mod. Your mod, however, will be loaded before science-pack-dependencies and as they reorder the tech tree, your mod does not pick up those changes.
Could you add science-pack-dependencies as an optional dependency?