Progressive tech multiplier

by Mernom

An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.

Tweaks
a month ago
1.1 - 2.0
604

Changelog

Version: 2.0.1
Date: 2024-11-09
  Changes:
    - Updated to factorio 2.0.
Version: 0.0.8
Date: 2022-10-13
  Changes:
    - Added optional dependency for science-pack-dependencies.
Version: 0.0.7
Date: 2022-07-07
  Bugfixes:
    - Improved the accuracy of the mutliplier readout in the technology description.
    - Fixed a bunch of issues in the multiplier calculation.
    - Fixed that the multiplier distribution setting had the opposite of the intended effect.
Version: 0.0.6
Date: 2022-07-04
  Bugfixes:
    - Fixed a bug with pack distribution which caused a massive hike in cost.
    - Minor local type fix.
Version: 0.0.5
Date: 2022-07-02
  Bugfixes:
    - Fixed an issue with multiplier calculations that could cause it to bottom up at 1 at certain values.
    - Fixed an issue with the description formatting which didn't plug in the real multiplier value into the description.
Version: 0.0.4
Date: 2022-06-05
  Bugfixes:
    - Fixed broken dependency not enforcing load order properly.
Version: 0.0.3
Date: 24. 5. 2022
  Bugfixes:
    - Fixed an issue with formula 3 and 4 that caused a crash when they were selected.
    - Fixed an issue with the sine forumla that caused it to reduce the count to 1.
  Changes:
    - Added a new mod setting: Minimal tier for multiplier.
      Techs with tier lower than this setting won't be altered, and the alteration will treat that tier as the minimal tier.
    - Better descriptions for technologies.
Version: 0.0.2
Date: 24. 4. 2022
  Changes:
    - Added 3 new formulas for progression: Square root formula, Quadratic formula, and Qadratic Sine formula.
    - Added new mod setting: Science progression cutoff point.
      This setting allows you to set the max level based on which the calculation is performed, and all techs with a higher level will be treated as if they have that level. Set to 0 to disable.
    - Change to science pack amount will be rounded down to the nearest 5 (or 1), and the left over will be applied to the cycle count instead.
Version: 0.0.1
Date: 19. 03. 2022
  Features:
    - Initial release