Just to make sure I understand: are you looking for a way to exclude specific recipes from receiving the productivity bonus, or would you prefer to exclude entire categories (e.g. recycling, smelting, final products, etc.)?
Could you give me a few examples of recipes you'd want to exclude?
For example, formulas such as "pour out liquid", "canned liquid", and "fluoroketone cooling",If productivity enhancements are applied to these recipes, it will create an infinite loop of resource generation out of nowhere.
I tested barrel recipes and the fluoroketone cooling recipe, and neither appears to benefit from additional productivity from this mod. In both cases, the input amount equals the output. The "Products finished" statistic is a bit misleading because it counts crafts that received a productivity bonus, even when no additional output is actually produced. Could you share a specific recipe and the productivity bonus level that results in infinite resources? I'd be happy to investigate. Thanks!
Oh, that's great. It seems my worries were unfounded. Higher output of standard finished goods is a good thing, allowing people to accumulate wealth quickly. Your mod is excellent.