Production Analyst


Analyze the consumption of an item or fluid on demand, throughout your entire factory. Designed to be very UPS-friendly.

Utilities
1 year, 4 months ago
1.1
2.40K
Manufacturing

Changelog

Version: 1.1.9
Date: 2022-11-25
  Bugfixes:
    - Fixed crash that would occur when a run is started during multiplayer games.
    - Fixed crash that would occur when processing recipes that produce an amount range of the item/fluid being evaluated.
Version: 1.1.8
Date: 2022-08-08
  Bugfixes:
    - Fixed rare crash that could occur if a player removed a crafting entity from a surface under some circumstances (#2).
Version: 1.1.7
Date: 2022-04-20
  Bugfixes:
    - Fixed a division-by-zero bug that could unwittingly cause mod data corruption. This could happen if one of the runs in your history had zero consumption in the time monitored, as long as the ingredient had any recipes that can consume it. If you encountered this issue, you can simply disable the mod and reload your savefile, as this should purge the mod's data from the savefile.
Version: 1.1.6
Date: 2021-11-12
  Bugfixes:
    - Fixed a potential source of multiplayer desyncs
    - Fixed crash that could occur if you removed some mods from an existing game, resulting in the invalidation of item, fluid, or recipe prototypes.
Version: 1.1.5
Date: 2021-10-29
  Bugfixes:
    - Fixed crash that occurs when a player clicks on the "repeat task" button in the history toolbar when the history panel is empty.
Version: 1.1.4
Date: 2021-10-27
  Bugfixes:
    - Fixed long recipe names not getting truncated and covering up adjacent columns.
Version: 1.1.3
Date: 2021-10-26
  Bugfixes:
    - Fixed crash that occured when a monitored crafting entity had its recipe unset or modified within the first second of a run.
Version: 1.1.2
Date: 2021-10-24
  Bugfixes:
    - Fixed mod button not appearing for some players in multiplayer games.
Version: 1.1.1
Date: 2021-10-22
  Features:
    - Added a percentage uptime column, which shows the actual number of crafts of a recipe divided by the theoretical maximum that could have been completed if all of the monitored machines were working at 100% capacity. This takes into account their speed bonuses. Having a % uptime significantly below 100% doesn't necessarily indicate that the machines are input-starved, as it could also happen if their outputs are full, or they're low on power for example.
    - Improved calculation of ingredient consumption for recipes that yield back variable or fixed amounts of their ingredients. Furethermore, recipes that produce more of an ingredient than they consume (like Kovarex enrichment) will no longer be included in consumption results.
    - Added tooltips to column headers to explain what they show.
Version: 1.1.0
Date: 2021-10-16
  Features:
    - Reworked how the mod initially finds relevant entities to monitor at the beginning of a run, improving performance on very large maps.
    - Added a command "/reset-prod-analyst-entities", which you can use if a crafting machine isn't being monitored by the mod during a run where it should be. This can happen if a different mod created that entity without raising the corresponding scripting event.
    - Changed the mod button style to better fit with other mod buttons.
Version: 1.0.2
Date: 2021-10-14
  Features:
    - Added plus icon to the item/fluid selector button to make it more discoverable.

  Bugfixes:
    - Fixed it being possible for the player to shift the queue position of active tasks.
Version: 1.0.1
Date: 2021-10-14
  Bugfixes:
    - Fixed crash when starting a testing scenario using the Editor Extensions mod.
Version: 1.0.0
Date: 2021-10-13
  Features:
    - Initial release.