Power Propagation

by cfcluan

Allows powered buildings to extend the power network to adjacent buildings with a configurable range.

Tweaks
6 days ago
2.0
564
Power

b [fixed] Doesn't Work on Foundries

20 days ago

Not sure if there's a reason for it, but the effect doesn't seem to apply to foundries.

20 days ago

I'm a bit behind on my personal play-through so haven't hit foundries yet, but i'll try it and see why later today

20 days ago

Whoa! You just decided to jump right in to modding, huh? That's pretty cool. I just assumed that all the mod authors would have seen everything in the game already.

Well, thanks for looking into it. I didn't do a lot of testing and I'm using a bunch of other mods, so who knows? I'm curious to hear what you figure out.

20 days ago

I just downloaded your most recent update and it seems to be working now. I saw you worked on compatibility with Pickier Dollies. That might have done it. Like I said, I've got a bunch of mods going. On that note, the factory looks really nice at night with your mod and the lighted power poles mod.

Thanks for your hard work. Do you have a PayPal or somewhere else I can send a few bucks to?

20 days ago

I appreciate the intent, but you really, really don't have to. If you really want to, I will be very thankful though, I have this set up: https://buymeacoffee.com/cfcluan

18 days ago

Done.

I think there's also some weird stuff going on, perhaps with preexisting power poles (maybe). Suddenly, some of my poles seem not to automatically connect to new poles and the problem poles stop providing power, at least to Factorisimo buildings. It doesn't seem to cause any kind of widespread outage. It's just that periodically I have noticed that a random Factorisimo building is suddenly unpowered. Hooking it back up is weird because new poles don't connect automatically to the old power network. I end up running a whole new set all the way back to the power plant. Once I've done that, it seems I can delete the poles that I just made to restore power and the power stays restored. It's very strange.

If you decide to look into it, let me know if there's any troubleshooting I can do on my end. No worries if not, though. A few new poles patches the problem.

15 days ago

Try 1.4.0 -- also, can you share your mod list? I'm wondering if there are other potential mods that are making this fail in some cases.

15 days ago

This mod places invisible poles and at each powered entity and strings wires, it appears to do with the 5 connection limit for poles.

Press F4 for debug settings and enable show-network-connected-entities to see the separate networks, press F5 to display debug info

14 days ago

Alright, finally figured out what the issue was, we weren't re-evaluating the connections when placing poles, only entities so this ended up causing some unpredictability.

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