Pollution Smoke

by NOiZE

Adds visible smoke to pollution-generating machines, scaled by their actual pollution output. Machines with chimneys emit smoke from their chimney positions; others emit smoke randomly across their footprint.

Tweaks
a month ago
2.0
461
Environment Manufacturing

g [addressed]How to reduce smoke ?

a month ago
(updated a month ago)

There is a bit too much smoke

1989.067 Script @__pollution-smoke__/control.lua:475: [ps-probe] === Probe: electric-mining-drill ===
1989.067 Script @__pollution-smoke__/control.lua:475: [ps-probe] Position: 452.5, -221.5
1989.067 Script @__pollution-smoke__/control.lua:475: [ps-probe] Type: mining-drill
1989.067 Script @__pollution-smoke__/control.lua:475: [ps-probe] Status (raw): 34
1989.067 Script @__pollution-smoke__/control.lua:475: [ps-probe] defines.working (raw): 1
1989.067 Script @__pollution-smoke__/control.lua:475: [ps-probe] defines.low_power (raw): 14
1989.067 Script @__pollution-smoke__/control.lua:475: [ps-probe] is_active_status(): false
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] crafting_progress: n/a
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Recipe: none/n/a
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Effects  consumption=1.80  pollution=0.18
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Base EPS: 0.166667
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Raw epm: 0.0000
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Sample count: 10  sample_idx: 5
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Avg epm: 33.0400
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Activity score: 1.0000
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Effective epm: 33.0400
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Tier: 7  size_class: s2
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] Emitter valid: true
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] products_finished: n/a
1989.068 Script @__pollution-smoke__/control.lua:475: [ps-probe] === End Probe ===

a month ago

Use efficiency modules ;-)

Or you could lower the global density in the startup settings.

a month ago
(updated a month ago)

0.1 to see something lol divide by 10. I will try more value later for now I use in my runs quality_affects_energy_usage and it's prevent pollution on crafting machine... I need to wait for 2.1 for this fix... anyway, maybe 0.1 is too low haha but I can't compare for now

a month ago

Also FYI, i tried to improve this in recent update, let me know what your think.

a month ago
(updated a month ago)

didn't feel much difference. For now I feel it's way over tuned. I get the goal of the mod is to add smoke but it make it impractical to play. For mining it's really not great. I will try to look more into the new option but for now as a "just install a mod and enjoy" the default behavior is not playable.

a month ago

Thanks for your feedback, its quite a challenge on the whole scale how this should look, for example in the early game 2 and 4 pollution per minute difference should also look a bit different. while here in your mine field we are up to whopping 70 pollution per minute, it should look quite dramatic from my perspective.

But I'm curious, which settings you will find which are to your liking, would appreciate if you could share in the end.

Sorry that my mod is literally unplayable from your perspective ;-)

a month ago


default settings.

Big difference in my opinion, you can still see the player and the ground

a month ago

maybe I didn't test with last version, your screenshot look better

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