Organizes personal logistics automagically, ordered by the crafting groups.
Mods introducing new content into the game.
Version: 1.0.6 Date: 2022.05.09 Fixes: - Filter runtime setting event processing; and - Prevent logistic refreshes when the player doesn't have a character (e.g., during a cutscene)
Version: 1.0.5 Date: 2022.05.05 Changes: - Distinguish changes made by this mod versus others. Unfortunately the API only indicates that a script has made a change, not which script, but it should still work much better than with previous versions. Testing was done solely with "Quick Item Search". YMMV.
Version: 1.0.4 Date: 2022.05.03 Fixes: - Multiplayer no longer syncs logistic requests. Upon migration all players in the save will initially have the same logistics.
Version: 1.0.3 Date: 2022.05.01 Fixes: - Handle logistic events when entity isn't a character
Version: 1.0.2 Date: 2022.04.27 Changes: - Removed the minimum stack limit setting Fixes: - Breaks rows on subgroup name changes; two different subgroups could have the same order (e.g., stack-filter-inserter and pipe) Compatibility: - Prefixed internal setting names to mitigate conflicts
Version: 1.0.1 Date: 2022.04.21 Features: - Added keybind to cycle populated items setting
Version: 1.0.0 Date: 2022.04.21 Features: - Initial version; - Runtime configuration options