Organizes personal logistics automagically, ordered by the crafting groups.
Mods introducing new content into the game.
Version: 1.0.6
Date: 2022.05.09
Fixes:
- Filter runtime setting event processing; and
- Prevent logistic refreshes when the player
doesn't have a character (e.g., during a cutscene)
Version: 1.0.5
Date: 2022.05.05
Changes:
- Distinguish changes made by this mod versus others.
Unfortunately the API only indicates that a script has made a
change, not which script, but it should still work much better
than with previous versions. Testing was done solely with "Quick
Item Search". YMMV.
Version: 1.0.4
Date: 2022.05.03
Fixes:
- Multiplayer no longer syncs logistic requests. Upon migration all
players in the save will initially have the same logistics.
Version: 1.0.3
Date: 2022.05.01
Fixes:
- Handle logistic events when entity isn't a character
Version: 1.0.2
Date: 2022.04.27
Changes:
- Removed the minimum stack limit setting
Fixes:
- Breaks rows on subgroup name changes; two different subgroups
could have the same order (e.g., stack-filter-inserter and pipe)
Compatibility:
- Prefixed internal setting names to mitigate conflicts
Version: 1.0.1
Date: 2022.04.21
Features:
- Added keybind to cycle populated items setting
Version: 1.0.0
Date: 2022.04.21
Features:
- Initial version;
- Runtime configuration options