You get the building scaffolds on every surface.
Mods introducing new content into the game.
Version: 1.2.1 Date: 2025. 02. 05. Info: - Modify the construction robots in data-final-fixes
Version: 1.2.0 Date: 2024. 11. 22 Info: - Strip out the teleporting code and just make the bots super fast
Version: 1.1.0 Date: 2024. 11. 16 Info: - Play the appropirate utility sound
Version: 1.0.5 Date: 2024. 11. 15 Info: - Suggest the presence of newsletter-for-mods-made-by-quezler
Version: 1.0.4 Date: 2024. 11. 14 Info: - Require the presence of newsletter-for-mods-made-by-quezler
Version: 1.0.3 Date: 2024. 11. 09 Info: - Give robots a maximum age
Version: 1.0.2 Date: 2024. 11. 09 Info: - Fix spidertron not being blacklisted properly - Fix the animation accidentally triggering for tiles
Version: 1.0.1 Date: 2024. 11. 08 Info: - Replace blueprint jank with .get_logistic_sections() (thanks boskid!)
Version: 1.0.0 Date: 2024. 11. 08 Info: - Optimize how many tasks are needed (thanks to xorimuth) - Get rid of some asserts to squeeze out more performance - Update the readme - Mod portal release
Version: 0.0.9 Date: 2024. 11. 07 Info: - Begin conversion to tasks_at tick, starting with the elevator music - Queue animation events directly instead of nested/owned - Rename lock and recalculate ttl - Retime scaffolding up - Retime when the entire animation is done - Confirm both the real and this version wait on frame 16 - Support the landing pad by rendering some layers higher - Hide construction robot quality indicator - Fix an editor assertion - Update the description and add a thumbnail
Version: 0.0.8 Date: 2024. 11. 07 Info: - Undo "teleport when done" logic since it looked janky - When a robot is done, try to turn them into an item - Cache which roboport a finished bot can be deposited in - Debug why bots going airborne - Time to burn this code at the stake for witchcraft - Check for age == 0 - Notice my mistake thanks to stringweasel - Attempt to fast replace the roboports to void their requests - Prevent construction robots from relocating without a job - Cleanup storage.networkdata - Ensure the script inventory gets destroyed - Prevent deploying a homeless bot crashing - Print construction robot request purge only on success - Setup a blacklist of things with problematic bounding boxes - Prevent refunding robots while they still hold cargo - Code cleanup
Version: 0.0.7 Date: 2024. 11. 06 Info: - Pull the robot_order_queue into lua - Check for all networks, for all surfaces, for all forces, and profile it - Profile some more - Trigger a created event for new construction bots, so we won't need to check every network in existance - Improve performance by like a quadrillion that way - Attempt to optimize the if orders - Keep it simple and only check for the current order - Teleport robots once to where they came from when out of tasks - Hide the construction bots from the naked eye - Slow down the frames between building - Make construction robots wait until the scaffolding is up - Hide robot sparks and smoke - Avoid animating tiles - Remove some commented out legacy code
Version: 0.0.6 Date: 2024. 11. 04 Info: - Begin the animation when a robot's next order is to pick up construction items - Stash version uploaded to https://forums.factorio.com/viewtopic.php?f=7&t=119764 - Cleanup 〃 - Bump version and abandon till 2.0.15 - Abandon till 2.0.16 (https://forums.factorio.com/119764)
Version: 0.0.5 Date: 2024. 11. 04 Info: - Keep the render object invisible until it is set to frame 0 again - Variable for how long to wait with removing the scaffold after everything is done - Satisfactory finish to the animation - Refractor animation end - Cleanup the global struct when the animation is entirely done
Version: 0.0.4 Date: 2024. 11. 03 Info: - Make the mod require space age/travel (for the platform construction animation) - Make the space platform build animations usable in luarendering - Animation offset my ass - Fix the animation offset being based on the current game tick - Cleanup the animation trial and error - Run the animation for each of the entity's tiles - Draw the appropriate piece based on the offset - Do not trigger on platforms - Use the correct render layers - Control the pacing of the animation entirely from lua - Move some magic numbers to constants - Attempt to animate the destruction nicely too - Animation frame is 0 based, so 32 would wrap around to frame 1
Version: 0.0.3 Date: 2024. 10. 20 Info: - Turn construction robots invisible - Stash leftovers from october 20 (post radar range lag)
Version: 0.0.2 Date: 2024. 10. 18 Info: - Experiment with teleporting each bot to their target - Debug that the target can be nil - Prevent crash when the target is nil - Leave another comment - Cleanup prototype code
Version: 0.0.1 Date: 2024. 10. 17 Info: - Initial commit