The construction bots instantly use scaffolds.
Mods introducing new content into the game.
Version: 1.3.4
Date: 2025. 08. 23
Info:
- Speed up disposable construction robots significantly
Version: 1.3.3
Date: 2025. 08. 14
Info:
- Fix crash on new worlds introduced in the previous version
Version: 1.3.2
Date: 2025. 08. 14
Info:
- Prevent "ghost being constructed" messing with belt dragging
- Skip requesting platform animations when a lot of bots are in the air
Version: 1.3.1
Date: 2025. 06. 30
Info:
- Fix space exploration slowing down the bots
Version: 1.3.0
Date: 2025. 06. 19
Info:
- Extract scaffold animation into its own mod
Version: 1.2.3
Date: 2025. 05. 22
Info:
- Fix scaffold animation sometimes not playing
Version: 1.2.2
Date: 2025. 05. 14
Info:
- Localize the colliding entity
Version: 1.2.1
Date: 2025. 02. 05
Info:
- Modify the construction robots in data-final-fixes
Version: 1.2.0
Date: 2024. 11. 22
Info:
- Strip out the teleporting code and just make the bots super fast
Version: 1.1.0
Date: 2024. 11. 16
Info:
- Play the appropirate utility sound
Version: 1.0.5
Date: 2024. 11. 15
Info:
- Suggest the presence of newsletter-for-mods-made-by-quezler
Version: 1.0.4
Date: 2024. 11. 14
Info:
- Require the presence of newsletter-for-mods-made-by-quezler
Version: 1.0.3
Date: 2024. 11. 09
Info:
- Give robots a maximum age
Version: 1.0.2
Date: 2024. 11. 09
Info:
- Fix spidertron not being blacklisted properly
- Fix the animation accidentally triggering for tiles
Version: 1.0.1
Date: 2024. 11. 08
Info:
- Replace blueprint jank with .get_logistic_sections() (thanks boskid!)
Version: 1.0.0
Date: 2024. 11. 08
Info:
- Optimize how many tasks are needed (thanks to xorimuth)
- Get rid of some asserts to squeeze out more performance
- Update the readme
- Mod portal release
Version: 0.0.9
Date: 2024. 11. 07
Info:
- Begin conversion to tasks_at tick, starting with the elevator music
- Queue animation events directly instead of nested/owned
- Rename lock and recalculate ttl
- Retime scaffolding up
- Retime when the entire animation is done
- Confirm both the real and this version wait on frame 16
- Support the landing pad by rendering some layers higher
- Hide construction robot quality indicator
- Fix an editor assertion
- Update the description and add a thumbnail
Version: 0.0.8
Date: 2024. 11. 07
Info:
- Undo "teleport when done" logic since it looked janky
- When a robot is done, try to turn them into an item
- Cache which roboport a finished bot can be deposited in
- Debug why bots going airborne
- Time to burn this code at the stake for witchcraft
- Check for age == 0
- Notice my mistake thanks to stringweasel
- Attempt to fast replace the roboports to void their requests
- Prevent construction robots from relocating without a job
- Cleanup storage.networkdata
- Ensure the script inventory gets destroyed
- Prevent deploying a homeless bot crashing
- Print construction robot request purge only on success
- Setup a blacklist of things with problematic bounding boxes
- Prevent refunding robots while they still hold cargo
- Code cleanup
Version: 0.0.7
Date: 2024. 11. 06
Info:
- Pull the robot_order_queue into lua
- Check for all networks, for all surfaces, for all forces, and profile it
- Profile some more
- Trigger a created event for new construction bots, so we won't need to check every network in existance
- Improve performance by like a quadrillion that way
- Attempt to optimize the if orders
- Keep it simple and only check for the current order
- Teleport robots once to where they came from when out of tasks
- Hide the construction bots from the naked eye
- Slow down the frames between building
- Make construction robots wait until the scaffolding is up
- Hide robot sparks and smoke
- Avoid animating tiles
- Remove some commented out legacy code
Version: 0.0.6
Date: 2024. 11. 04
Info:
- Begin the animation when a robot's next order is to pick up construction items
- Stash version uploaded to https://forums.factorio.com/viewtopic.php?f=7&t=119764
- Cleanup 〃
- Bump version and abandon till 2.0.15
- Abandon till 2.0.16 (https://forums.factorio.com/119764)
Version: 0.0.5
Date: 2024. 11. 04
Info:
- Keep the render object invisible until it is set to frame 0 again
- Variable for how long to wait with removing the scaffold after everything is done
- Satisfactory finish to the animation
- Refractor animation end
- Cleanup the global struct when the animation is entirely done
Version: 0.0.4
Date: 2024. 11. 03
Info:
- Make the mod require space age/travel (for the platform construction animation)
- Make the space platform build animations usable in luarendering
- Animation offset my ass
- Fix the animation offset being based on the current game tick
- Cleanup the animation trial and error
- Run the animation for each of the entity's tiles
- Draw the appropriate piece based on the offset
- Do not trigger on platforms
- Use the correct render layers
- Control the pacing of the animation entirely from lua
- Move some magic numbers to constants
- Attempt to animate the destruction nicely too
- Animation frame is 0 based, so 32 would wrap around to frame 1
Version: 0.0.3
Date: 2024. 10. 20
Info:
- Turn construction robots invisible
- Stash leftovers from october 20 (post radar range lag)
Version: 0.0.2
Date: 2024. 10. 18
Info:
- Experiment with teleporting each bot to their target
- Debug that the target can be nil
- Prevent crash when the target is nil
- Leave another comment
- Cleanup prototype code
Version: 0.0.1
Date: 2024. 10. 17
Info:
- Initial commit