Planet Picker Fork: Mod friendly

by Pithlit

Pick your individual starting planet. This mod makes no changes on game prototypes.

Tweaks
22 hours ago
2.0
225
Transportation

Changelog

Version: 0.4.9
Date: 2025-11-09
  Changes:
	- removed remove_planet function, since it was not working as expected
	- other mods can set allowed planets for a player when calling the function
	- remote interface start_on(planet, player) to instantly start the cutscene
  Bugfixes:
    - set picking_planet force friedly towards player, otherwise cargo drops could be blocked if newer versions of planetlib were used
Version: 0.4.8
Date: 2025-10-31
  Changes:
	- localised strings in loading screen
	- loading progress is now planet specific instead of global
	- add function to remove planets from selection during runtime
	- skip dialog, if no more planets are available
Version: 0.4.7
Date: 2025-10-25
  Bugfixes:
	- make hub non-operable
	- fix crash with progress-GUI
  Changes:
	- add crashsite cutscene
Version: 0.4.6
Date: 2025-10-13
  Changes:
	- remove on_player_changed_surface event (should prevent some issues from other mods)
	- remove creation of too many starter platforms in Drop Pod cutscene
	- set empty_void hidden in creation settings, independent of force
	- generate planets on arrival, not on start
	- show loading gui after planet selection
	- fix crash when selecting a planet very shortly after the game starts
	- clear nauvis surface, re-generate after start (and setting to disable it)
	- hide and lock nauvis, if planet-discovery-nauvis is added by some mod
Version: 0.4.5
Date: 2025-10-01
  Changes:
	- add drop pod cutscene at the beginning.
Version: 0.4.4
Date: 2025-08-28
  Changes:
	- Forked from planet-picker version 0.4.3
    - Removed changes on technology tree and prototypes.