Planet Express


Cross-planet delivery that just works. Moving goods between planets means babysitting platform schedules and cargo requests by hand. Planet Express does it for you. Enrol a few cargo ships, tell each planet what it needs, and the mod finds the goods, picks a ship, and flies them over — no schedule micromanagement, ever.

Utilities
an hour ago
2.0
21
Logistics Logistic network
Owner:
CrazyFeSS
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
18 hours ago
Latest Version:
1.1.0 (an hour ago)
Factorio version:
2.0
Downloaded by:
21 users

Cross-planet delivery that just works.

Moving goods between planets means babysitting platform schedules and cargo requests by hand. Planet Express does it for you. Enrol a few cargo ships, tell each planet what it needs, and the mod finds the goods, picks a ship, and flies them over — no schedule micromanagement, ever.

And it plays fair: it only sets your platforms' schedules and requests. Real rockets do the lifting, so nothing is spawned, teleported, or conjured out of thin air.


How it works

  1. A planet's Cargo Landing Pad asks for what it wants — just like vanilla.
  2. Planet Express finds another planet with spare stock.
  3. It sends one of your ships to carry it over, and to bring back anything the source still needs on the way home.

You build the ships and rockets; the mod just does the planning.


Features

  • Set it and forget it — enrol ships once, and deliveries run themselves
  • You set the rules — keep a reserve before a planet exports, bump an item's priority, or pin a favourite ship to a route
  • Round trips — ships bring cargo back instead of flying home empty
  • Your fleet at a glance — a little panel in the top-left shows how many ships are working, idle, or stuck
  • Never wonder why — the Monitor lists every ship and shows exactly what each planet is waiting on, and why
  • Keep ships for yourself — reserve any platform for manual use, or limit which planets it visits
  • Hands off when you want — edit a ship's schedule yourself and the mod leaves it alone
  • Quality friendly — handles every quality tier
  • Built for multiplayer
  • In-game tips — a short guide explains the whole thing

Getting started

  1. Research Interplanetary Trade Logistics
  2. Open a Space Platform Hub → Fleet tab → tick Enroll this platform in the merchant fleet
  3. Open a planet's Cargo Landing Pad → Trade tab → choose what it should import
  4. Done — ships start flying. Watch them in the top-left panel, or click it for the full Monitor.

Settings

A few optional knobs:

  • How much stock a planet keeps before it exports
  • How many ships fly at once (total, and per route)
  • How often the mod re-plans
  • Whether ships carry cargo on the way back

Requires

Factorio 2.0 + Space Age


What does "stuck" mean?

A ship is only stuck if it can't move — out of fuel, out of rockets, or blocked. If a planet simply doesn't have the goods yet, that's not stuck; the Monitor shows it as "waiting". Refuel a stuck ship and it sorts itself out on the next run.