Cross-planet delivery that just works.
Moving goods between planets means babysitting platform schedules and cargo requests by hand. Planet Express does it for you. Enrol a few cargo ships, tell each planet what it needs, and the mod finds the goods, picks a ship, and flies them over — no schedule micromanagement, ever.
And it plays fair: it only sets your platforms' schedules and requests. Real rockets do the lifting, so nothing is spawned, teleported, or conjured out of thin air.
How it works
- A planet's Cargo Landing Pad asks for what it wants — just like vanilla.
- Planet Express finds another planet with spare stock.
- It sends one of your ships to carry it over, and to bring back anything the source still needs on the way home.
You build the ships and rockets; the mod just does the planning.
Features
- Set it and forget it — enrol ships once, and deliveries run themselves
- You set the rules — keep a reserve before a planet exports, bump an item's priority, or pin a favourite ship to a route
- Round trips — ships bring cargo back instead of flying home empty
- Your fleet at a glance — a little panel in the top-left shows how many ships are working, idle, or stuck
- Never wonder why — the Monitor lists every ship and shows exactly what each planet is waiting on, and why
- Keep ships for yourself — reserve any platform for manual use, or limit which planets it visits
- Hands off when you want — edit a ship's schedule yourself and the mod leaves it alone
- Quality friendly — handles every quality tier
- Built for multiplayer
- In-game tips — a short guide explains the whole thing
Getting started
- Research Interplanetary Trade Logistics
- Open a Space Platform Hub → Fleet tab → tick Enroll this platform in the merchant fleet
- Open a planet's Cargo Landing Pad → Trade tab → choose what it should import
- Done — ships start flying. Watch them in the top-left panel, or click it for the full Monitor.
Settings
A few optional knobs:
- How much stock a planet keeps before it exports
- How many ships fly at once (total, and per route)
- How often the mod re-plans
- Whether ships carry cargo on the way back
Requires
Factorio 2.0 + Space Age
What does "stuck" mean?
A ship is only stuck if it can't move — out of fuel, out of rockets, or blocked. If a planet simply doesn't have the goods yet, that's not stuck; the Monitor shows it as "waiting". Refuel a stuck ship and it sorts itself out on the next run.