Thanks, I appreciate it.
On the UI work - yes, very keen. I've been designing that panel by feel, so a professional eye on it is genuinely welcome. To save you drawing things I can't build, here's roughly where the engine's limits sit:
Free / no problem:
- Colour, padding, spacing, alignment, grouping, nesting depth
- Collapsible sections, tabs, scroll panes, tables with aligned columns
- Inline item, planet and signal icons anywhere in text - very cheap, already used a lot
- Tooltips of any length, so detail-on-demand costs nothing
- Progress bars, switches, checkboxes, dropdowns, sliders, text fields
Possible, but real work:
- Custom sprites and custom widget styles - both are shipped assets defined at load time
- Draggable and (limited) resizable windows
Not available at all:
- Custom-drawn widgets, or anything canvas-like - the widget set is fixed
- Animation, transitions, or hover effects beyond a button's own built-in states
- Free positioning inside a window; layout is nested flows and tables only
- Arbitrary type - there's a fixed set of font sizes and weights
- Sticky headers inside a scrolling list
One more constraint worth knowing: the panel rebuilds wholesale on a timer, so anything needing per-frame updates is out, but once-a-second is fine.
The Fleet Monitor is where I'd most value your attention - it's the densest screen and it just changed shape in this release. And your folder request is still on the list: if you have a view on nested folders versus tags with a filter box, that's the open design question, and I'd rather hear it from you than guess.