Great report! #2 was a real bug, fixed in 1.10.4 / 2.1.3. The mod was using a ship's total hub slots as its capacity instead of its free slots, so it ignored what was already aboard (fuel, ammo, repair packs, your own requests, leftovers) and scheduled loads that couldn't fit - then waited for a load that never completed and timed out.
The pile builds up because rockets are all-or-nothing: a request that isn't an exact rocket multiple over-delivers slightly, and since the source planet exports concrete it never requests it back, so leftovers ride along forever.
I skipped the auto drop-off for now - the mod never inserts or removes items, and "dump anything unrequested" would also bin your fuel and ammo. Note the fix prevents future overfilling but won't empty an already-clogged ship; it'll now show as "nothing loads" in the Monitor. To clear it, add a concrete request on any planet's landing pad and it'll get pulled off on arrival. 🙂