If you hover a machine that uses fluids with an assembling machine and pipette a fluid port, you get a ghost to (un)barrel that.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.9 Date: 2024. 01. 14 Commits: - Remove debug print now that the source is identified
Version: 1.0.8 Date: 2024. 01. 14 Commits: - Publish pipette debug version (latency involved?)
Version: 1.0.7 Date: 2024. 01. 10 Commits: - Add additional on_player_pipette debug information
Version: 1.0.6 Date: 2024. 01. 08 Commits: - Fix `attempt to call global 'gameprint' (a nil value)`
Version: 1.0.5 Date: 2024. 01. 07 Commits: - Don't crash on nil selected
Version: 1.0.4 Date: 2024. 01. 04 Commits: - Fix remote view dropping free items
Version: 1.0.3 Date: 2024. 01. 04 Commits: - Rephrase what drops for free
Version: 1.0.2 Date: 2024. 01. 04 Commits: - Only highlight if the held assembler can barrel
Version: 1.0.1 Date: 2024. 01. 04 Commits: - Code cleanup