Same scenario, using Bluebuild to deconstruct.
OK the deconstruction of "half" constructed pipes seem to be a generell problem.
That brings us back to root, why (or who) makes the incomplete construction.
Error while running event Bluebuild::on_tick (ID 0)
Die Mod Pipelayer hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.
Error while running event pipelayer::on_player_mined_entity (ID 65)
pipelayer/Network.lua:109: attempt to index local 'entity' (a nil value)
stack traceback:
pipelayer/Network.lua:109: in function 'for_entity'
pipelayer/Editor.lua:114: in function 'disconnect_underground_pipe'
pipelayer/Editor.lua:391: in function 'on_mined_surface_connector'
pipelayer/Editor.lua:420: in function 'on_player_mined_entity'
pipelayer/control.lua:40: in function <pipelayer/control.lua:40>
stack traceback:
Bluebuild/control.lua:182: in function 'bluedemo'
Bluebuild/control.lua:58: in function 'bluecheck'
Bluebuild/control.lua:31: in function 'playerloop'
Bluebuild/control.lua:301: in function <Bluebuild/control.lua:300>
stack traceback:
[C]: in function 'mine_entity'
Bluebuild/control.lua:182: in function 'bluedemo'
Bluebuild/control.lua:58: in function 'bluecheck'
Bluebuild/control.lua:31: in function 'playerloop'
Bluebuild/control.lua:301: in function <Bluebuild/control.lua:300>