Pipelayer

by therax
Turn corners with your underground pipes, run them long distances, and save UPS along the way.
7 days ago
0.16
686

Changelog

Version: 0.2.0
Date: 02.12.2018
  Features:
    - Nearby undergound pipes are now indicated when holding an Underground pipe connector in the player's hand.  Implementation and graphics courtesy staplergun.
  Changes:
    - Rewrite based on common codebase with beltlayer.
  Compatibility:
    - Now compatible with PickerPipeTools.
  Bugfixes:
    - Fix crash on creating a blueprint with no entities. (https://mods.factorio.com/mod/pipelayer/discussion/5be0e8b9e5b68e000d9f18aa)
    - Deconstructing pipes from the editor view will no longer result in infinite pipes in the character inventory. (https://mods.factorio.com/mod/pipelayer/discussion/5bdd629c2504f400344311d4)
              

Version: 0.1.5
Date: 01.11.2018
  Bugfixes:
    - Fix crash mining pipes from underground view. (https://mods.factorio.com/mod/pipelayer/discussion/5bda511161c07e000bf9c604)
              

Version: 0.1.4
Date: 28.10.2018
  Bugfixes:
    - Reset underground surface to empty when pipelayer is re-installed in the same map.
              

Version: 0.1.3
Date: 25.10.2018
  Bugfixes:
    - Fixed crash when dirt terrain type is not available, e.g. alien-biomes.
    - Fixed some weird behaviors around deconstruction tools.
    - Fixed crash when using Nanobots.
    - Fixed crash if the editor surface already exists. (https://mods.factorio.com/mod/pipelayer/discussion/5bd37d9efd4ba8000daaff2e)
              

Version: 0.1.2
Date: 25.10.2018
  Localization:
    - Added Russian localization from John_TheCF.
              

Version: 0.1.1
Date: 24.10.2018
  Bugfixes:
    - Fixed crash caused by pipes with no corresponding item
              

Version: 0.1.0 - First public release
Date: 23.10.2018
  Major Features:
    - Underground pipe connector
    - Interactive editor surface
    - Blueprint/Construction robot support
    - Settings for tuning and buffer size