Mods introducing new content into the game.
Version: 0.5.0 Date: 2020-07-30 Info: - Update to Factorio 1.1.
Version: 0.4.4 Date: 2020-07-21 Bugfixes: - Fix highlighting of underground pipes in the pipe layer. - Fix pipes in the pipe layer not showing fluid icons.
Version: 0.4.3 Date: 2020-07-21 Bugfixes: - Fix compatibility with Factorio 0.18.32+. (https://mods.factorio.com/mod/pipelayer/discussion/5ef37b51f65fa4000d1eedb4) - Fix pipelayer ghosts not building in the correct direction when playing with Space Exploration. (https://mods.factorio.com/mod/pipelayer/discussion/5eac3ee2e99b81000b020ebd)
Version: 0.4.2 Date: 2020-04-28 Bugfixes: - Fix delayed crash when pipelayer connectors are destroyed by another mod. (https://github.com/mspielberg/factorio-pipelayer/issues/4)
Version: 0.4.1 Date: 2020-02-14 Bugfixes: - Fix crash with Whistle Stop Factories. (https://mods.factorio.com/mod/pipelayer/discussion/5e4652a538122d000b276098)
Version: 0.4.0 Date: 2020-02-06 Info: - Update to Factorio 0.18. Minor Features: - Add compatibility with Oarc Multiplayer Spawn.
Version: 0.3.6 Date: 2019-08-06 Bugfixes: - Fix crash when setting up a new network underground.
Version: 0.3.5 Date: 2019-08-01 Bugfixes: - Fix crash caused by deconstruction proxies trying to connect to adjacent pipes, but failing because it would link pipes with different fluids. Changes: - Pipes underground show as having 0 fluid amount. They still display fluid icons for convenience. Optimisations: - Improve speed at which merged large underground pipe networks converge.
Version: 0.3.4 Date: 2019-06-13 Bugfixes: - Fix crash on startup on 0.17.47 or later. (https://mods.factorio.com/mod/pipelayer/discussion/5cfb305d9a835e000bc3907f) - Remove duplicate blueprint proxy ghosts above ground if present from an older version. Changes: - Add support for the 0.17 Cut tool.
Version: 0.3.3 Date: 2019-05-02 Bugfixes: - Fix crash when a spectator moves. (https://mods.factorio.com/mod/pipelayer/discussion/5cc5703f073cd9000d0258d1) - Fix duplicate blueprint proxies appearing on the surface when marking an underground area for deconstruction.
Version: 0.3.2 Date: 2019-04-15 Bugfixes: - Fix crash when mining a dropped item on ground in the editor view that has been marked for deconstruction. (https://mods.factorio.com/mod/pipelayer/discussion/5caa466c56a75b000c1a6166) - Fix crash when another mod cancels deconstruction on an entity without specifying a player. (https://mods.factorio.com/mod/pipelayer/discussion/5cb2d7354ec28f000c0576a4)
Version: 0.3.1 Date: 2019-03-03 Bugfixes: - Fix crash on load. (https://mods.factorio.com/mod/pipelayer/discussion/5c7b30e2769efa000c6af72d)
Version: 0.3.0 Date: 2019-02-27 Changes: - Update to Factorio 0.17.
Version: 0.2.5 Date: 2018-12-26 Bugfixes: - Possible fix for crash after removing a connector. (https://mods.factorio.com/mod/pipelayer/discussion/5c37518ab3cebd000b105b7c, https://mods.factorio.com/mod/pipelayer/discussion/5c31153e199eec000c6087ee, https://mods.factorio.com/mod/pipelayer/discussion/5c314e82e0f89b000ba3dfae) - Fix crash when using upgrade-planner above ground. (https://mods.factorio.com/mod/pipelayer/discussion/5c36e49bb3cebd000c37e54b)
Version: 0.2.4 Date: 2018-12-26 Bugfixes: - Fix crash when connecting underground networks. (https://mods.factorio.com/mod/pipelayer/discussion/5c23ce36a5a39c000c00fc5d)
Version: 0.2.3 Date: 2018-12-24 Bugfixes: - Fix crash when toggling connector mode. (https://mods.factorio.com/mod/pipelayer/discussion/5c1dd793b9990c000bafd14c)
Version: 0.2.2 Date: 2018-12-17 Bugfixes: - Fix crash when mining connector with robots. (https://mods.factorio.com/mod/pipelayer/discussion/5c17a0b4485acd000bd5ee01)
Version: 0.2.1 Date: 2018-12-16 Changes: - Pipe network membership is recalculated over multiple ticks, eliminating freezing when modifying very large networks. Minor Features: - Add compatibility with Advanced Underground Piping. - New debug option to show network IDs in underground view. - Underground pipe indicators are now extended as the player walks around the map. - Clarify console message when trying to build a connector on a surface where they are not allowed.
Version: 0.2.0 Date: 2018-12-02 Features: - Nearby undergound pipes are now indicated when holding an Underground pipe connector in the player's hand. Implementation and graphics courtesy staplergun. Changes: - Rewrite based on common codebase with beltlayer. Minor Features: - Now compatible with PickerPipeTools. Bugfixes: - Fix crash on creating a blueprint with no entities. (https://mods.factorio.com/mod/pipelayer/discussion/5be0e8b9e5b68e000d9f18aa) - Deconstructing pipes from the editor view will no longer result in infinite pipes in the character inventory. (https://mods.factorio.com/mod/pipelayer/discussion/5bdd629c2504f400344311d4)
Version: 0.1.5 Date: 2018-11-01 Bugfixes: - Fix crash mining pipes from underground view. (https://mods.factorio.com/mod/pipelayer/discussion/5bda511161c07e000bf9c604)
Version: 0.1.4 Date: 2018-10-28 Bugfixes: - Reset underground surface to empty when pipelayer is re-installed in the same map.
Version: 0.1.3 Date: 2018-10-25 Bugfixes: - Fixed crash when dirt terrain type is not available, e.g. alien-biomes. - Fixed some weird behaviors around deconstruction tools. - Fixed crash when using Nanobots. - Fixed crash if the editor surface already exists. (https://mods.factorio.com/mod/pipelayer/discussion/5bd37d9efd4ba8000daaff2e)
Version: 0.1.2 <<<<<<< Updated upstream Date: 2018-10-25 Localization: ======= Date: 25.10.2018 Locale: >>>>>>> Stashed changes - Added Russian localization from John_TheCF.
Version: 0.1.1 Date: 2018-10-24 Bugfixes: - Fixed crash caused by pipes with no corresponding item
Version: 0.1.0 - First public release Date: 2018-10-23 Major Features: - Underground pipe connector - Interactive editor surface - Blueprint/Construction robot support - Settings for tuning and buffer size