- Fix bug where pipes could be registered as part of multiple networks. When this happened to a connector, removing that connector later would cause a crash. (https://mods.factorio.com/mod/pipelayer/discussion/5c37518ab3cebd000b105b7c, https://mods.factorio.com/mod/pipelayer/discussion/5c31153e199eec000c6087ee, https://mods.factorio.com/mod/pipelayer/discussion/5c314e82e0f89b000ba3dfae)
- Fix crash when using upgrade-planner above ground. (https://mods.factorio.com/mod/pipelayer/discussion/5c36e49bb3cebd000c37e54b)
- Fix crash when connecting underground networks. (https://mods.factorio.com/mod/pipelayer/discussion/5c23ce36a5a39c000c00fc5d)
- Fix crash when toggling connector mode. (https://mods.factorio.com/mod/pipelayer/discussion/5c1dd793b9990c000bafd14c)
- Fix crash when mining connector with robots. (https://mods.factorio.com/mod/pipelayer/discussion/5c17a0b4485acd000bd5ee01)
- Pipe network membership is recalculated over multiple ticks, eliminating freezing when modifying very large networks.
- Add compatibility with Advanced Underground Piping.
- New debug option to show network IDs in underground view.
- Underground pipe indicators are now extended as the player walks around the map.
- Clarify console message when trying to build a connector on a surface where they are not allowed.
- Nearby undergound pipes are now indicated when holding an Underground pipe connector in the player's hand. Implementation and graphics courtesy staplergun.
- Rewrite based on common codebase with beltlayer.
- Now compatible with PickerPipeTools.
- Fix crash on creating a blueprint with no entities. (https://mods.factorio.com/mod/pipelayer/discussion/5be0e8b9e5b68e000d9f18aa)
- Deconstructing pipes from the editor view will no longer result in infinite pipes in the character inventory. (https://mods.factorio.com/mod/pipelayer/discussion/5bdd629c2504f400344311d4)
- Fix crash mining pipes from underground view. (https://mods.factorio.com/mod/pipelayer/discussion/5bda511161c07e000bf9c604)
- Reset underground surface to empty when pipelayer is re-installed in the same map.
- Fixed crash when dirt terrain type is not available, e.g. alien-biomes.
- Fixed some weird behaviors around deconstruction tools.
- Fixed crash when using Nanobots.
- Fixed crash if the editor surface already exists. (https://mods.factorio.com/mod/pipelayer/discussion/5bd37d9efd4ba8000daaff2e)
- Added Russian localization from John_TheCF.
- Fixed crash caused by pipes with no corresponding item
Version: 0.1.0 - First public release
- Underground pipe connector
- Interactive editor surface
- Blueprint/Construction robot support
- Settings for tuning and buffer size