Pipelayer

by therax

Freely route pipes underground, turning corners and running long distances, with intuitive costs.

Content
3 years ago
0.16 - 1.1
10.6K
Logistics

g Alien Biomes Incompatiblity

6 years ago

It looks like Pipelayer is running into the same problem Beltlayer was, with the 'dirt' tile being removed.
https://mods.factorio.com/mod/beltlayer/discussion/5bb33bdacf62c8000be5a4e3

6 years ago

Most likely. The code was copied from Pipelauer to Beltlayer weeks ago, and I haven't back ported all the bug fixes. Thanks for the reminder!

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