20348.365 Error MainLoop.cpp:1510: Exception at tick 2640779: The mod Paste Logistic Settings (Continued) (1.3.6) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event paste-logistic-settings-continued::paste-logistic-settings-continued-paste (ID 223)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function '__index'
__paste-logistic-settings-continued__/control.lua:36: in function <__paste-logistic-settings-continued__/control.lua:22>
20354.432 Info AppManager.cpp:352: Deleting active scenario.
Happen when I tried to super force build an inserter
Interesting. Thanks for the report! I want to add ghost configuration in the next feature release, so I’ve been thinking about that but will have to take a look at this use case first.
1240.671 Error MainLoop.cpp:1510: Exception at tick 11920710: The mod Paste Logistic Settings (Continued) (1.3.7) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event paste-logistic-settings-continued::paste-logistic-settings-continued-paste (ID 223)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function '__index'
__paste-logistic-settings-continued__/control.lua:37: in function <__paste-logistic-settings-continued__/control.lua:22>
again a force build, I think it's because force build use common key shortcut so game is doing a super force build + your script, thus that not a very important crash so that ok
Honestly no idea, next time I will try to find a repro cause I can't even repro it now... I was copy paste some chemical plant with their chest that was crafting explosive, at some point a big electric pole prevent me to build so I super force build and its crashed. It's not a big problem so don't worry much.
Ok - someone in a DM reported this as well, and it gave me an idea: simply prevent mod activation if there is anything held in the cursor. That fix is in 1.3.8 - would be curious if this solves your report as well.