Small changes concerning balance, gameplay, or graphics.
Version: 0.17.10 Date: 2020-01-08 Bugfixes: - Fixed texture filename error (thanks MagmaMcFry!)
Version: 0.17.9 Date: 2019-09-25 Features: - Slight adjustment to technology GUI color changes - Add info panel signal color indicator background (thanks to ColorblindCircuitNetwork for this idea!) Info: - Change mod description for better search visibility on mod portal - Specified icon_size in preparation for rollout of 64 px icons - Mark ColorblindCircuitNetwork as incompatible
Version: 0.17.8 Date: 2019-09-01 Features: - Added technology GUI color changes - Added prerendered sprites and icons for stack inserter and filter stack inserter - Added option to preserve wire colors during mouseover highlighting
Version: 0.17.7 Date: 2019-08-29 Bugfixes: - Fixed error with red signal wire sprite path (thanks gnosis!) Other: - Added github tags - Fixed word wrap in changelog - Transferred mod to okradonkey. Thanks, justarandomgeek!
Version: 0.17.6 Date: 2019-08-25 Features: - Added prerendered sprites for electronic circuit, advanced circuit, and processing unit Ease of Use: - Changed color-schemes format to use hex colors for easier editing and experimentation Optimisations: - Cleaned up and optimized code Other: - Updated changelog to correct format (https://forums.factorio.com/67140)
Version: 0.17.5 Date: 2019-08-24 Features: - Added map colors for cliffs and trees - Added separate option for thicker wires for all wire colors Ease of Use: - Added function to automatically rechart map if needed after mod settings changes and mod installation or update - Added hotkey to force rechart map (useful for editing color-schemes.lua) - Added alpha background to custom icons to preserve alt-mode background shading Other: - Added thumbnail for mod portal and mod GUI - Added basic changelog
Version: 0.17.4 Date: 2019-08-17 Features: - Updated Roboport overlay colors in world and on map - Updated turret range color in world and on map - Updated electric pole and mining drill service area colors - Updated option to use blue wire instead of red or green - Added grenade range color - Added map colors for vanilla resources - Added map colors for sand tiles - Added prerendered sprites and icons for filter inserter, active provider chest, requester chest - Added prerendered icons for cluster grenade, explosive cannon shell, and explosive uranium shell - Added fluid colors and custom icons for light-oil recipes - Added thicker signal wires - Simplified mod settings - Added color-schemes.lua configuration file to support palettes and promote color experimentation by advanced users Info: - Redesigned and expanded for Factorio 0.17 by okradonkey - Dependency reduced to base - Exception: Roboport overlay tint requires base >= 0.17.65 Changes: - Removed pollution cloud tint color
Version: 0.15.3 Date: 2017-07-04 Info: - Original version by justarandomgeek