Palette Cleanser


Adjusts game colors to accommodate colorblind players.

Tweaks
4 years ago
0.15 - 0.17
12

Changelog

Version: 0.17.10
Date: 2020-01-08
  Bugfixes:
    - Fixed texture filename error (thanks MagmaMcFry!)
Version: 0.17.9
Date: 2019-09-25
  Features:
    - Slight adjustment to technology GUI color changes
    - Add info panel signal color indicator background (thanks to
        ColorblindCircuitNetwork for this idea!)
  Info:
    - Change mod description for better search visibility on mod portal
    - Specified icon_size in preparation for rollout of 64 px icons
    - Mark ColorblindCircuitNetwork as incompatible
Version: 0.17.8
Date: 2019-09-01
  Features:
    - Added technology GUI color changes
    - Added prerendered sprites and icons for stack inserter and filter stack
      inserter
    - Added option to preserve wire colors during mouseover highlighting
Version: 0.17.7
Date: 2019-08-29
  Bugfixes:
    - Fixed error with red signal wire sprite path (thanks gnosis!)
  Other:
    - Added github tags
    - Fixed word wrap in changelog
    - Transferred mod to okradonkey.  Thanks, justarandomgeek!
Version: 0.17.6
Date: 2019-08-25
  Features:
    - Added prerendered sprites for electronic circuit, advanced circuit, and
      processing unit
  Ease of Use:
    - Changed color-schemes format to use hex colors for easier editing and
      experimentation
  Optimisations:
    - Cleaned up and optimized code
  Other:
    - Updated changelog to correct format (https://forums.factorio.com/67140)
Version: 0.17.5
Date: 2019-08-24
  Features:
    - Added map colors for cliffs and trees
    - Added separate option for thicker wires for all wire colors
  Ease of Use:
    - Added function to automatically rechart map if needed after mod settings
      changes and mod installation or update
    - Added hotkey to force rechart map (useful for editing color-schemes.lua)
    - Added alpha background to custom icons to preserve alt-mode background
      shading
  Other:
    - Added thumbnail for mod portal and mod GUI
    - Added basic changelog
Version: 0.17.4
Date: 2019-08-17
  Features:
    - Updated Roboport overlay colors in world and on map
    - Updated turret range color in world and on map
    - Updated electric pole and mining drill service area colors
    - Updated option to use blue wire instead of red or green
    - Added grenade range color
    - Added map colors for vanilla resources
    - Added map colors for sand tiles
    - Added prerendered sprites and icons for filter inserter, active provider
      chest, requester chest
    - Added prerendered icons for cluster grenade, explosive cannon shell, and
      explosive uranium shell
    - Added fluid colors and custom icons for light-oil recipes
    - Added thicker signal wires
    - Simplified mod settings
    - Added color-schemes.lua configuration file to support palettes and
      promote color experimentation by advanced users
  Info:
    - Redesigned and expanded for Factorio 0.17 by okradonkey
    - Dependency reduced to base
    - Exception: Roboport overlay tint requires base >= 0.17.65
  Changes:
    - Removed pollution cloud tint color
Version: 0.15.3
Date: 2017-07-04
  Info:
    - Original version by justarandomgeek