Small changes concerning balance, gameplay, or graphics.
Version: 0.17.10
Date: 2020-01-08
Bugfixes:
- Fixed texture filename error (thanks MagmaMcFry!)
Version: 0.17.9
Date: 2019-09-25
Features:
- Slight adjustment to technology GUI color changes
- Add info panel signal color indicator background (thanks to
ColorblindCircuitNetwork for this idea!)
Info:
- Change mod description for better search visibility on mod portal
- Specified icon_size in preparation for rollout of 64 px icons
- Mark ColorblindCircuitNetwork as incompatible
Version: 0.17.8
Date: 2019-09-01
Features:
- Added technology GUI color changes
- Added prerendered sprites and icons for stack inserter and filter stack
inserter
- Added option to preserve wire colors during mouseover highlighting
Version: 0.17.7
Date: 2019-08-29
Bugfixes:
- Fixed error with red signal wire sprite path (thanks gnosis!)
Other:
- Added github tags
- Fixed word wrap in changelog
- Transferred mod to okradonkey. Thanks, justarandomgeek!
Version: 0.17.6
Date: 2019-08-25
Features:
- Added prerendered sprites for electronic circuit, advanced circuit, and
processing unit
Ease of Use:
- Changed color-schemes format to use hex colors for easier editing and
experimentation
Optimisations:
- Cleaned up and optimized code
Other:
- Updated changelog to correct format (https://forums.factorio.com/67140)
Version: 0.17.5
Date: 2019-08-24
Features:
- Added map colors for cliffs and trees
- Added separate option for thicker wires for all wire colors
Ease of Use:
- Added function to automatically rechart map if needed after mod settings
changes and mod installation or update
- Added hotkey to force rechart map (useful for editing color-schemes.lua)
- Added alpha background to custom icons to preserve alt-mode background
shading
Other:
- Added thumbnail for mod portal and mod GUI
- Added basic changelog
Version: 0.17.4
Date: 2019-08-17
Features:
- Updated Roboport overlay colors in world and on map
- Updated turret range color in world and on map
- Updated electric pole and mining drill service area colors
- Updated option to use blue wire instead of red or green
- Added grenade range color
- Added map colors for vanilla resources
- Added map colors for sand tiles
- Added prerendered sprites and icons for filter inserter, active provider
chest, requester chest
- Added prerendered icons for cluster grenade, explosive cannon shell, and
explosive uranium shell
- Added fluid colors and custom icons for light-oil recipes
- Added thicker signal wires
- Simplified mod settings
- Added color-schemes.lua configuration file to support palettes and
promote color experimentation by advanced users
Info:
- Redesigned and expanded for Factorio 0.17 by okradonkey
- Dependency reduced to base
- Exception: Roboport overlay tint requires base >= 0.17.65
Changes:
- Removed pollution cloud tint color
Version: 0.15.3
Date: 2017-07-04
Info:
- Original version by justarandomgeek