Omnifluid


Replaces all fluids by items that are used instead.

a month ago
0.15 - 1.1
19386
Owner:
OmnissiahZelos
Source:
OmnissiahZelos/omnimatter
Homepage:
N/A
License:
GNU LGPLv3
Created:
3 years ago
Latest Version:
4.1.4 (a month ago)
Factorio version:
0.15 - 1.1
Downloaded:
19386 times

Fluid dynamics in factorio is not only wonky, but also quite UPS heavy so in order to help massive servers, I made this mod!

It turns all fluids into an item that has to be used instead! It adapts all recipes to match with the items isntead with only a minimal loss due to rounding errors!

No longer you will need to use bots and barrels to move it around! Just use the item!

Features:
-- Replaces all fluids with items, 1 solid = 60 fluid
-- Adapts all recipes to the change
-- Removes all fluid containers in buildings so they can be nudged by picker.
-- Maintains steam and any fluid used for mining. You always have a way to get these.
-- Boilers are made to work in producing steam for the same cost as before with solid water supplied, but fluid steam comes out (or solid if you need it!)
-- Pumps are created that can pump the water anywhere, they are burner based but require so little energy that 1 piece of coal lasts 8 million seconds.
--For mining that requires fluids, it generates a recipe that boilers can use to turn the solid fluid into liquid for the mines to use.
--For generators that uses fluid, it creates recipes for the fluid as well as the solid.

Known Issues:
-- Pump graphics is wonky, need someone GFX wise to help come with something decent looking, FEel like it? Please contact me on my discord server!
-- Boilers uses angels electric, doesn't quite fit. Same as above.

Credits: Angels for letting me use his assets once more! Boilers.

For any questions or requests for support, please join our discord.

If you want to play omnimods in your local language, you can submit translations via https://crowdin.com/project/factorio-mods-localization.
Unstable versions can be found on github.