Omnicrystal

Adds crystalline branches for technology
10 months ago
0.15 - 0.17
20205
Owner: OmnissiahZelos
Source: N/A
Homepage: N/A
License: MIT
Created: 2 years ago
Latest Version: 3.0.0 (10 months ago)
Factorio version: 0.15 - 0.17
Downloaded: 20205 times

My latest mod that focuses on crystals! This is early alpha version so please come with balancing help and much else! Things will change in this quite a lot.

Using GDIW? Use this version: https://drive.google.com/file/d/0B3Zy6XDZxBtTRWRWYVQyVkdiVUk/view?usp=sharing

Features:
--Gives an alternative path to increase yield, low at first but greater as tech improves
--Gives another reactor that uses crystals that does not require water
--Omniserter gives the ability to quickly unload trains, is a stack insert and succeptable accordingly to stack inserter bonuses
--Works with Omniscience to give greater diversity in science, highly recomended.

For Modders:
THis mod contains a few commands that can be used
omni.crystal.add_crystal(ore,name), this adds the chain of crystals, omnide solution etc, but doesn't add the begining or the end of it, that has to be manually done (Might fix this later)

add_colour(name,rgb,short)
adds colours to the list by the name, rgb is standard factorio tint colouring and short is like "Fe" for iron if you want to use it.

generate_control_crystal(a,b,c,d,nr)
This generates a control crystal, or crystallonics, a, b, c, d refers to what element is used, or metal, you use simply the name like "iron", not ore or the likes. The nr refers to what "number", currently there is only 2, and #1 does not use the d value, only 2 uses all. It will generate all pieces and place them in their proper tech automaticly.

generate_hybrid_circuit(control_crystal,electronic)
Generates a hybrid circuit of the controlc crystla and electronic, you merely enter the names of each.

omni.crystal.find_crystallonic(ingredients, nr)
ingredients is a table of the things you used when creating the circuit, so compared ot before {a,b,c,d} and nr is the same as when you generated, this will give you the name of the circuit it is refering to so you do not have to bother typing it all out.

Bug Reports:
I do not read the forums here, go to the discord https://discord.gg/WQYks7W and report there and I will notice it!

Credits:
Angels for letting me use some of his assets and even making some for me! Great pal!
Youki for letting me use some of his!

Requires Omnilibrary

Bugs or questions are to be sent to zelos.malum@gmail.com
If you report bugs, please tell me your modpack, send me a screenshot of the error it says!

Change log:
3.0.0:
-- Updated to 0.17

2.0.0:
--Updated to the new API!
--UPDATING TO THIS WILL BREAK SAVES!

0.2.6:
--Started overhauling the mod, the crystallonics never felt proper and well made, made it more wholesome.
--Thanks redalert for sprites.
--Warning! Any existing file will suffer massive loss in items.
--Crystallonics is now more elaborated.
--Currently only garantueed to work with full Angel and bobs, if you try without contact me ON THE DISCORD! if it doesn't work.
0.3.0:
-- Huge structural overhaul. WARNING! RECIPE DISAPPEARENCE IS EXPECTED! UPDATE AT YOUR OWN RISK!

0.2.5:
--Fixes angels mess up
--Fixed so omniplants uses omnicium.
--Removed Omniserter and Crystal Reactors, will be elsewhere
--Warning, shards are replaced by other names and due to how it is structured they will not be transfered. Use them up and stop producing before updating.

0.2.1:
--Fixed the bug where the game wouldn't load past main menu.

0.2.0:
--0.16 Compatibility anad other stuff

0.1.18:
-- Fixed so it works with angels update

0.1.17:
--Fixed bug where omnide solutions did not get barrelings.

0.1.16:
--Fixed bugs

0.1.15:
-- Fixed impossible price of omniplant

0.1.14:
-- Vanilla compatible once more.

0.1.13:
--Seperated circuit requirement for crystallonics so hybrids are created instead when needed, otherwise just crystallonics, thereby reducing cost of certain things.

0.1.12:
--Bug fixes

0.1.11:
-- Fixed bug that made crystallonics not appear in tech tree.

0.1.10:
-- Fixed so it works now with angels again after his overhaul screwed everything over

0.1.9:
-- Fixed migration of plants and items.

0.1.8:
-- Fixed bug where non-angels refining couldn't use crystal pathways
--Fixed so they can work with omniscience also
-- Initiated the usage of control crystals, this will be improved as time goes on.
-- Added additional levels of omniplant.

0.1.7:
--Fixed log spamming of transfering.

0.1.6::
--Fixed so the reactor doesn't go on and off when max strained.
--Changed recipes to be more friendly.

0.1.5:
--Fixed so the reactor doesn't require itself to be built.

0.1.4:
--Vanilla compatibility
--Bobs only compatibility
--Misc

0.1.3:
--Youki Compatibility

0.1.2:
--The bugs! What is always with the bugs!

0.1.1:
--Can't go at all without slightest bugs

0.1.0:
--Initial release!