No Nuke Scorch: Updated

by Braxbro

This mod removes the nuke scorches on the map and world

Content
16 days ago
2.0
263
Environment

b Crash

4 months ago

Hey, I just added the mod and started the server (in Clusterio)

There are no mods that modify the atomic-rocket present

0.870 Error Util.cpp:81: Error while loading entity prototype "atomic-rocket" (projectile): Key "type" not found in property tree at ROOT.projectile.atomic-rocket.action.action_delivery.target_effects

3 months ago

That is extremely odd and I don't know why it would do that. The relevant code is only like seven lines and targets specifically the set-tile effect that creates the nuke scorches.

16 days ago

I can't even start the game with the mod on:

Failed to load mods: Error while loading entity prototype "atomic-rocket" (projectile): Key "type" not found in property tree at ROOT.projectile.atomic-rocket.action.action_delivery.target_effects
Modifications: Base mod › No Nuke Scorch: Updated

Mods to be disabled:
• nonukescorch-2 (0.9.0)

16 days ago

...Oh. Shit. I had a 0.9.1 fix for that crash that I completely forgot to upload.

16 days ago

^^ I haven't played Factorio in a while, starting a new run soon but didn't wanted any permanent marks on the world.

Update: 19 seconds ago

I appreciate the quick fix!

16 days ago

Embarrassingly, it's been sitting on my hard drive since before this bug report was made. The reason I couldn't replicate it was because I was using my patched version...

16 days ago

Braxbro one more thing I don't really remember how the original No Nuke Scorch worked, but is it supposed to still show the mark after you shoot it or does it disappear over time?

https://i.imgur.com/iYKTuoR.jpeg

16 days ago

It's not supposed to, but I haven't figured out the effect on the nuke that gets rid of that.

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