No Nuke Scorch: Updated deprecated

by Braxbro

This mod removes the nuke scorches on the map and world

Content
4 months ago
2.0
334
Environment

b Crash

8 months ago

Hey, I just added the mod and started the server (in Clusterio)

There are no mods that modify the atomic-rocket present

0.870 Error Util.cpp:81: Error while loading entity prototype "atomic-rocket" (projectile): Key "type" not found in property tree at ROOT.projectile.atomic-rocket.action.action_delivery.target_effects

7 months ago

That is extremely odd and I don't know why it would do that. The relevant code is only like seven lines and targets specifically the set-tile effect that creates the nuke scorches.

4 months ago

I can't even start the game with the mod on:

Failed to load mods: Error while loading entity prototype "atomic-rocket" (projectile): Key "type" not found in property tree at ROOT.projectile.atomic-rocket.action.action_delivery.target_effects
Modifications: Base mod › No Nuke Scorch: Updated

Mods to be disabled:
• nonukescorch-2 (0.9.0)

4 months ago

...Oh. Shit. I had a 0.9.1 fix for that crash that I completely forgot to upload.

4 months ago

^^ I haven't played Factorio in a while, starting a new run soon but didn't wanted any permanent marks on the world.

Update: 19 seconds ago

I appreciate the quick fix!

4 months ago

Embarrassingly, it's been sitting on my hard drive since before this bug report was made. The reason I couldn't replicate it was because I was using my patched version...

4 months ago

Braxbro one more thing I don't really remember how the original No Nuke Scorch worked, but is it supposed to still show the mark after you shoot it or does it disappear over time?

https://i.imgur.com/iYKTuoR.jpeg

4 months ago

It's not supposed to, but I haven't figured out the effect on the nuke that gets rid of that.

18 days ago

It's not supposed to, but I haven't figured out the effect on the nuke that gets rid of that.

Hey hey! So I needed an updated version that did actually prevent the marks since this one didn't fix that, so I ended up making one myself. Wasn't trying to steal spotlight away from this one, but hey.. I don't want ugly burn marks all over the world! I apologize if I made this mod kinda useless as a result. But you can find the updated one here: https://mods.factorio.com/mod/no-nuke-scorch-redux-revengeance

I also made it so it has customizable settings, that way you can prevent some other traits nukes have like removing the ground on certain planets.

18 days ago

It's not supposed to, but I haven't figured out the effect on the nuke that gets rid of that.

Hey hey! So I needed an updated version that did actually prevent the marks since this one didn't fix that, so I ended up making one myself. Wasn't trying to steal spotlight away from this one, but hey.. I don't want ugly burn marks all over the world! I apologize if I made this mod kinda useless as a result. But you can find the updated one here: https://mods.factorio.com/mod/no-nuke-scorch-redux-revengeance

I also made it so it has customizable settings, that way you can prevent some other traits nukes have like removing the ground on certain planets.

That's fine. If you want to push it back to what I've got, you can make a pull request, or I can just deprecate and link to your mod.

18 days ago

That's fine. If you want to push it back to what I've got, you can make a pull request, or I can just deprecate and link to your mod.
Might be easier for the latter. Mine works off the Redux version of the mod, which was an updated version of the original, so mine supports atomic artillery and Bob's Warfare. I do appreciate you being understanding of the matter.

18 days ago

Done.

New response