Night Raids


"Enemies mostly come out at night, mostly." Increased attacks when it's dark, a timer to let you know when that is, and options to make it so they only attack at night. Biter raids can feature a Raid Leader (bigger bug!) and customizable raid size increases. A new mod with its own code, after the idea and balance of Nightfall by Yehn.

Tweaks
3 days ago
2.1
24
Enemies

Changelog

Version: 0.1.12
Date: 2026-11-01
  Info:
    - First release: a new mod with its own code, after the idea and balance of Nightfall by Yehn, for Factorio 2.1.
  Features:
    - Enemies at polluted nests are sent to attack after dark, in raids of their own on top of the game's usual attacks. The darker it is, the more nests join in.
    - A console message warns when a raid sets out and pings the places it left from, with settings to turn off the message or the pings.
    - A small display shows the time until night or day, top left or top right, with a per-player setting to turn it off.
    - Raid leaders: each raid group of 5 or more gets one extra red unit, a size above most of the group, larger and tougher. Made for every enemy a nest can spawn, including other mods'.
    - Extra raiders: a setting from 0 to 200%, default 10%, adds that percentage more of each raid group's most common enemy.
    - Optional startup setting: attack only in night raids. Nests store their pollution and each raid spends it on new attackers.
    - Optional setting: attacks move only at night.