Newly constructed machines wait for their modules

by Quezler

You probably wouldn't want machines with productivity or quality to start crafting prematurely.

Utilities
3 months ago
2.0
665
Manufacturing Blueprints

b Crash on rocket silo and SE beacons

3 months ago

Errormessage:
The mod Newly constructed machines wait for their modules (1.1.18) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event newly-constructed-machines-wait-for-their-modules::on_tick (ID 0)
...onstructed-machines-wait-for-their-modules__/control.lua:156: expected entity.disabled_by_script to be false. {
type = "rocket-silo",
name = "rocket-silo",
force = "player",
surface = "nauvis",
position = {
y = 649.5,
x = 266.5
},
active = false,
disabled_by_script = true,
status = "disabled_by_script",
custom_status = {
diode = 2,
label = {
"entity-status.waiting-for-modules"
}
},
last_user = "leduke79"
}
stack traceback:
[C]: in function 'assert'
...onstructed-machines-wait-for-their-modules__/control.lua:156: in function <...onstructed-machines-wait-for-their-modules__/control.lua:131>

If you'd like an autosave, where to supply it?

3 months ago

you can drop a link to the autosave here on on my discord.

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