Newly constructed machines wait for their modules

by Quezler

You probably wouldn't want machines with productivity or quality to start crafting prematurely.

Utilities
2 days ago
2.0
373
Manufacturing Blueprints

b Crashed when putting modules into a building that has a recipe that isnt researched yet

a month ago

Crashed.
The mod Newly constructed machines wait for their modules (1.1.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event newly-constructed-machines-wait-for-their-modules::on_tick (ID 0)
...onstructed-machines-wait-for-their-modules__/control.lua:136: expected entity.active to be true. {
type = "assembling-machine",
name = "centrifuge",
force = "player",
surface = "nauvis",
position = {
y = -261.5,
x = -139.5
},
active = false,
status = "recipe_not_researched",
custom_status = {
diode = 2,
label = {
"entity-status.waiting-for-modules"
}
},
last_user = "Shiaiyuki"
}
stack traceback:
[C]: in function 'assert'
...onstructed-machines-wait-for-their-modules__/control.lua:136: in function <...onstructed-machines-wait-for-their-modules__/control.lua:120>

a month ago

thanks for the report, fixed in 1.1.10

a month ago
(updated a month ago)

awesome, just had this happen as well, this is on the patch prier to the newest one

The mod Newly constructed machines wait for their modules (1.1.9) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event newly-constructed-machines-wait-for-their-modules::on_tick (ID 0)
Index out of inventory bounds.
stack traceback:
[C]: in function 'index'
...onstructed-machines-wait-for-their-modules
/control.lua:57: in function 'proxy_requests_item_we_want_to_wait_for'
...onstructed-machines-wait-for-their-modules__/control.lua:126: in function <...onstructed-machines-wait-for-their-modules__/control.lua:120>

a month ago

can you tell me the reproduction steps of that crash?

a month ago
(updated a month ago)

upgrade assembler tier 2 to 3 and before the bots get there ghost the next 2 modules, from remote view if it matters

a month ago

fixed in 1.1.11 (but please report future issues in a thread of their own)

a month ago

understood, thank you! awesome mod

a month ago

thanks, glad you're enjoying it :)

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