Newly constructed machines wait for their modules

by Quezler

You probably wouldn't want machines with productivity or quality to start crafting prematurely.

Utilities
3 months ago
2.0
666
Manufacturing Blueprints

b Crashed when putting modules into a building that has a recipe that isnt researched yet

10 months ago

Crashed.
The mod Newly constructed machines wait for their modules (1.1.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event newly-constructed-machines-wait-for-their-modules::on_tick (ID 0)
...onstructed-machines-wait-for-their-modules__/control.lua:136: expected entity.active to be true. {
type = "assembling-machine",
name = "centrifuge",
force = "player",
surface = "nauvis",
position = {
y = -261.5,
x = -139.5
},
active = false,
status = "recipe_not_researched",
custom_status = {
diode = 2,
label = {
"entity-status.waiting-for-modules"
}
},
last_user = "Shiaiyuki"
}
stack traceback:
[C]: in function 'assert'
...onstructed-machines-wait-for-their-modules__/control.lua:136: in function <...onstructed-machines-wait-for-their-modules__/control.lua:120>

10 months ago

thanks for the report, fixed in 1.1.10

10 months ago
(updated 10 months ago)

awesome, just had this happen as well, this is on the patch prier to the newest one

The mod Newly constructed machines wait for their modules (1.1.9) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event newly-constructed-machines-wait-for-their-modules::on_tick (ID 0)
Index out of inventory bounds.
stack traceback:
[C]: in function 'index'
...onstructed-machines-wait-for-their-modules
/control.lua:57: in function 'proxy_requests_item_we_want_to_wait_for'
...onstructed-machines-wait-for-their-modules__/control.lua:126: in function <...onstructed-machines-wait-for-their-modules__/control.lua:120>

10 months ago

can you tell me the reproduction steps of that crash?

10 months ago
(updated 10 months ago)

upgrade assembler tier 2 to 3 and before the bots get there ghost the next 2 modules, from remote view if it matters

10 months ago

fixed in 1.1.11 (but please report future issues in a thread of their own)

10 months ago

understood, thank you! awesome mod

10 months ago

thanks, glad you're enjoying it :)

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