Multi-Team Support


Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.

Scenarios
2 days ago
2.0
313
Planets Character Environment

i Enemies

a month ago
(updated a month ago)

Hello,
I have literally the same type of mod (RitnLobby), except that you handle Space-Age and I don't.

I'm bringing up an issue that players will encounter very quickly: the enemies!
Is the “enemy” strength the same for everyone? If so, the difficulty will increase starting with the very first team.
Then, if a new team is created two hours later, they’ll face enemies at the two-hour progression level right from the start.

For my part, I handled this by setting the “enemy” strength equal to the “player” strength.
Maybe my mod, RitnEnemy, will help you understand the concept, if that’s helpful.

a month ago

Thanks for sharing, I will check out RitnLobby sometime. I also don't have the Space Age compatibility yet, its buggy. But I plan to complete it within next month.

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