Multi-Team Support


Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Full Space Age support, including modded planets via PlanetsLib. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.

Scenarios
2 days ago
2.0
179
Planets Character Environment

i Enemies

16 days ago
(updated 16 days ago)

Hello,
I have literally the same type of mod (RitnLobby), except that you handle Space-Age and I don't.

I'm bringing up an issue that players will encounter very quickly: the enemies!
Is the “enemy” strength the same for everyone? If so, the difficulty will increase starting with the very first team.
Then, if a new team is created two hours later, they’ll face enemies at the two-hour progression level right from the start.

For my part, I handled this by setting the “enemy” strength equal to the “player” strength.
Maybe my mod, RitnEnemy, will help you understand the concept, if that’s helpful.

11 days ago

Thanks for sharing, I will check out RitnLobby sometime. I also don't have the Space Age compatibility yet, its buggy. But I plan to complete it within next month.

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