Multi surface [ALPHA?]


Multi-surface/multi-world with UPS optimization Commands: /add-surface /surfaces See FAQ to know how it works Warning: perhaps, this mod contains some bugs and not compatible with many mods that changes surfaces, atm.

a month ago
1.1
116

Changelog

Version: 0.3.4
Date: 2021-09-11
  Changes:
    - Changed default values of the settings
    - Changed description of the settings
Version: 0.3.3
Date: 2021-09-11
  Bugfixes:
    - Fixed on_player_changed_surface event
Version: 0.3.2
Date: 2021-09-11
  Changes:
    - Optimized
    - Slightly refactored
Version: 0.3.1
Date: 2021-09-11
  Features:
    - Added "Remove enemy units" setting
  Changes:
    - Slightly refactored
Version: 0.3.0
Date: 2021-09-11
  Features:
    - The mod can delete unimportant chunks now
Version: 0.2.0
Date: 2021-09-11
  Bugfixes:
    - Fixed some conflict on ticks
Version: 0.1.9
Date: 2021-09-11
  Bugfixes:
    - Fixed translation for a setting
Version: 0.1.8
Date: 2021-09-11
  Changes:
    - Optimized slightly
    - Refactored
    - Changed some global data
Version: 0.1.7
Date: 2021-09-11
  Features:
    - Added settings
  Changes:
    - Changed default update tick
Version: 0.1.6
Date: 2021-09-10
  Changes:
    - Removes enemy units (biters) before starting the cycle and after finishing the cycle
Version: 0.1.5
Date: 2021-09-10
  Changes:
    - Fixed issue with artillery
    - Removes pollution now (it's important)
Version: 0.1.4
Date: 2021-09-10
  Changes:
    - Skips not important chunks in cycles (finishes its process faster)
Version: 0.1.3
Date: 2021-09-10
  Changes:
    - Checks 15 chunks per cycle instead of 1
  Notes:
    - Should I delete chunks where there are no important enities?
Version: 0.1.2
Date: 2021-09-10
  Changes:
    - Optimized
Version: 0.1.1
Date: 2021-09-10
  Changes:
    - Optimized slightly
Version: 0.1.0
Date: 2021-06-06
  Notes:
    - First published release