Multi-surface/multi-world with UPS optimization Commands: /add-surface /surfaces See FAQ to know how it works Warning: perhaps, this mod contains some bugs and not compatible with many mods that changes surfaces, atm.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.3.5 Date: 2021-12-22 Changes: - Changed event handler (slightly better performance)
Version: 0.3.4 Date: 2021-09-11 Changes: - Changed default values of the settings - Changed description of the settings
Version: 0.3.3 Date: 2021-09-11 Bugfixes: - Fixed on_player_changed_surface event
Version: 0.3.2 Date: 2021-09-11 Changes: - Optimized - Slightly refactored
Version: 0.3.1 Date: 2021-09-11 Features: - Added "Remove enemy units" setting Changes: - Slightly refactored
Version: 0.3.0 Date: 2021-09-11 Features: - The mod can delete unimportant chunks now
Version: 0.2.0 Date: 2021-09-11 Bugfixes: - Fixed some conflict on ticks
Version: 0.1.9 Date: 2021-09-11 Bugfixes: - Fixed translation for a setting
Version: 0.1.8 Date: 2021-09-11 Changes: - Optimized slightly - Refactored - Changed some global data
Version: 0.1.7 Date: 2021-09-11 Features: - Added settings Changes: - Changed default update tick
Version: 0.1.6 Date: 2021-09-10 Changes: - Removes enemy units (biters) before starting the cycle and after finishing the cycle
Version: 0.1.5 Date: 2021-09-10 Changes: - Fixed issue with artillery - Removes pollution now (it's important)
Version: 0.1.4 Date: 2021-09-10 Changes: - Skips not important chunks in cycles (finishes its process faster)
Version: 0.1.3 Date: 2021-09-10 Changes: - Checks 15 chunks per cycle instead of 1 Notes: - Should I delete chunks where there are no important enities?
Version: 0.1.2 Date: 2021-09-10 Changes: - Optimized
Version: 0.1.1 Date: 2021-09-10 Changes: - Optimized slightly
Version: 0.1.0 Date: 2021-06-06 Notes: - First published release