Eneas


Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts. >0.6.11 should fix multiplayer issues but keep me updated

Content
20 hours ago
2.0 - 2.1
6.53K
Planets

b You forgor to set DEBUG_MODE back to false

2 days ago

local DEBUG_MODE = true -- TEMP: set back to false when done testing

a day ago

whoops thanks

a day ago

[nauvis] 14 crashed fragments (14 out of a total of 80)
I hope you can add localization files instead of hardcoding text directly into the source code, which will make the mod friendlier for players from all regions.
I also have another suggestion: could you design this mod to be as self-contained as most other planet mods?
For instance, lock all Eneas-related technologies behind completion of the asteroid collector research to strengthen the modular independence of the design.
Additionally, I believe it would be more logical to spawn fragments exclusively on Eneas. Players would travel to Eneas, mine these fragments, and then unlock the associated technologies.
This approach would make Eneas a fully standalone celestial body, greatly simplifying modpack creation and creating far clearer tech dependency logic.

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