Eneas


Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts. >0.6.11 should fix multiplayer issues but keep me updated

Content
19 hours ago
2.0 - 2.1
6.53K
Planets

Changelog

Version: 1.0.6
Date: 03.08.2026
  Fixes:
    - Fixed a crash when visiting Eneas for the first time
Version: 1.0.5
Date: 02.08.2026
  Fixes:
    - Disabled a problematic function related to a minor feature.
Version: 1.0.4
Date: 01.08.2026
  General:
    - Eneas tech no longer scales with global science multiplier, as it needs to be balanced seperately. You can now set a custom science multiplier in the settings
    - Added a map wide setting that lets you disable supply drops (the gifts you receive on certain tech milestones)
    - Added a map wide setting that lets you disable transmissions (the chat messages you receive on certain tech milestones)
  Fixes:
    - Fixed a map generation issue that made 2 vaults spawn on top of each other, making both unusuable
    - Removed the collision for the artifact vaul
    - Map tags for the Supply drops are now automatically removed, just like the debris tags. Make sure to mine the special chest associated with the tag
Version: 1.0.3
Date: 30.07.2026
  General:
    - Renamed assembling machine 4 to "Fine assembler"
    - Big changes to the engineer radar: It now attracts debris crashes to its position on Nauvis. Building additional radars give chance for additional debrris drops
    - Adjusted descriptions and Informatron page to better reflect all functions of the radar
  Fixes:
    - Fixed the changelog being broken (again)
    - Fixed tinker modules being completely useless by requiring uncommon artifacts instead of normal ones
    - Ficed broken tinker 2 recipe
Version: 1.0.1
Date: 28.07.2026
  Fixes:
    - Fixed various locale mistakes
    - Fixed a problem with Eneas making recyclers not working properly
    - Removed leftover dev files that were accidently left in
Version: 1.0.0
Date: 27.07.2026
  General:
    - Removed the ruined data card as it did not add much meaningful gameplay
    - Removed the air filter items used in the air purifier building, as they did not add much meaningful gameplay. Instead, the servofish can be used directly as filters.
    - Added a new pristine servofish that represents a restored version of the servofish that can power the air purifier for much longer
    - Added an overworked servofish that is produced as a result of the cleaning recipe. Repairing this fish will yield the original servofish back
    - Added an ability for the deconstruction radar to pick up servofish by passing the appropriate signal
    - You can now set the range of the deconstruction radar by passing the signal "r" in the amount of range you want (max. 256)
    - Reworked the tinker mechanic. Instead of getting certain supply items slightly earlier, you can now use artifacts to upgrade items and buildings to higher quality levels.
    - Artifacts can also be upgraded in quality via their own deterministic quality recipe. Mining artifacts with quality is no longer possible.
    - Quality artifacts are now required as part of the eneas science pack crafting chains.
    - Added the engineer substation and engineer accumulator, both are late game upgrades to their vanilla counterparts
    - Added the assembling machine 4 and the engineer furnace. Both run on data fuel and have inherent quality bonuses
    - Reworked the engineer roboport, it has less range but now uses just as much power as its base counterpart
    - Visually reworked the engineer type buildings to be more cohesive
    - The tech tree has been reordered and rebalanced
    - Many recipes have been reworked to flow better
    - Much more
  Fixes:
    - Various Fixes for 2.1 compatability
    - Fixed a softlock on entering Eneas that was caused by spawning on an island without a way to get off. Unit-05 will now provide landfill every 15 from the lift to prevent that.
Version: 0.6.10
Date: 22. 02. 2026
  Balance:
    - Added plastic as a product of the 2nd scrap ancient frame recipe. This should make LDS and therefore rocket part crafting more accessbile
    - Increased the base amount of oil barrels granted by the supply techs on Eneas. This should also help with rockets
    - Changed the "It lurks in the water" tech to a trigger. It now unlocks automatically at 100 ambition science packs crafted. 
    - Unit-05 now spawns with some fuel preloaded
  General:
    - Reworked planet gen slightly. This should make Eneas and Alien biomes compatible
Version: 0.6.9
Date: 22. 02. 2026
  Balance:
    - Removed the ability to use productivity when doing the "reformat data" recipe to prevent easy infinite loops.
  General:
    - Added an Informatron page for the advanced radar.
  Fixes:
    - Fixed mismatch in the animation of the engineer assembler.
    - Fixed misaligned output pipe of the engineer assembler.
    - Fixed funky stack and rocket sizes for various items and buildings.
    - Fixed data cards being classified as science packs.
    - Fixed missing starting inventory. (Yikes)
Version: 0.6.8
Date: 16. 02. 2026
  General:
    - Removed certain problematic recycling loops.
  Fixes:
    - Fixed even more various locale mistakes.
Version: 0.6.7
Date: 15. 02. 2026
  General:
    - Added option for the spiderbots mod to supply early friends instead of the construction drones mod 
    - Added rough support for alternate start mods. All this does is lock artifact tech behind planet-discovery-nauvis if that tech exists. Support for starting on Eneas itself is planned in the future
    - Added new icons for unit-05 to display more emotional states in the dialogue window. Planned more variety in the transmission and actual entity sprite aswell.
  Fixes:
    - Fixed various locale mistakes.
    - Fixed changelog mistakes.
    - Fixed collision box of the lift
    - Fixed the temperature of dirty water (it no longer is absolute zero)
Version: 0.6.6
Date: 14. 02. 2026
  General:
    - Added animations for the biocomputer aswell as the lesser AI. Now the only remaining building without proper animation is the artifact drill on Eneas.
  Balancing:
    - Reverted the changes to the clarifier from patch 0.6.5, as there is a proper way to make recipe outputs unaffected by inherent productivity. Many thanks to TheBiky88 for the idea.
Version: 0.6.5
Date: 13. 02. 2026
  General:
    - The artifact vaults now hold an almost infinite amount of resources. They are not supposed to run out at all. 
  Balancing:
    - Reworked the clarifier as the inherent productivity bonus it possesses messes with catalyst type recipes it uses. In exchange of the +50% prod bonus it now works 50% faster inherently
    - Servofish now recycle into themselves to avoid getting overclock units too early
  Fixes:
    - Fixed missing "allowed_effects" on the lesser Ai definition which caused a conflict with the mod "allowed modules". Fix by DaCyclops
    - Fixed the lesser Ai missing its base model (Animation is still missing as I am still working on that)
Version: 0.6.4
Date: 06. 02. 2026
  General:
    - Removed the auto barrel from molten chromium
    - Removed references to later memory packs that are not yet included in this version of the mod
    - Removed unnecessary on_load event handler
    - Improved various locale entries 
  Balancing:
    - made the artifact drill slightly faster
  Fixes:
    - Removed some more unnecessary files
Version: 0.6.3
Date: 06. 02. 2026
  General:
    - Added a description for the vent on Eneas.
    - Added a Informatron entry for the pollution event on Eneas, hopefully making the mechanic less difficult to understand.
    - Removed construction drones as a hard dependency since it causes compat problems. Would still recommend the mod if it does not break your load order.
    - Changed the tech for the clarifier to be triggered by mining a servofish instead of requiring ambition science packs. This should make getting started on Eneas more intuitive.
  Balancing:
    - Adjusted the values for the pollution event on Eneas. It should now feel more forgiving especially if you decide to tackle Eneas before the space age planets
  Fixes:
    - Fixed missing locale for the vents on Eneas.
    - Fixed missing locale for eneas crafting condition. (Still looks a little weird, working on better solution)
    - Fixed techs having the "essential" tag when they were not infact essential.
Version: 0.6.2
Date: 05. 02. 2026
  Changes:
    - Introduced placeholder text to areas of the lore portion of the mod which are still under construction.
  Fixes:
    - Fixed a hilarious typo in the overclock unit localization.
    - Fixed localization of the servofish entiity swimming around on eneas (DONT EAT THEM OKAY?)
    - Fixed the ancient component items having weird rocket capacity values
    - Fixed the overlap between Eneas and Muluna by moving Eneas to a different position
    - Fixed the changelog not being properly displayed (AGAIN)
Version: 0.6.1
Date: 05. 02. 2026
  Fixes:
    - Fixed a crash due to faulty references to the dedicated asset mod
Version: 0.6.0
Date: 04. 02. 2026
  General:
    - Added "Mimi's graphics part 2" as a dependency. Moving all graphical elements to this mod to reduce file size and make hotfixing easier.
    - Added missing locale for various entities, items and recipes
    - Added 2 new memory entries related to Eneas.
    - Reworked some of the existing memory entries to make a certain character appear more reasonable.
    - Changed how memory entries are displayed. The dialogue will no longer be displayed in full in the chat, instead unit-05 will only comment on the memories contents. The full memory dialogue can still be found in the connected Informatron page.  
    - Removed some deprecated files and images to reduce filesize.
    - Removed unnecessary table in the .message file, as its content are now stored in the locale files
    - Removed the hard dependency on the ["RPGsystem"] mod by mferrari. Still a cool mod, still being integrated, just optional now.
  Balancing:
    - ancient core stack size increased to match the increase to artifacts in 0.4.0 (15 → 20)
    - removed the recipes that enable the player to produce artifacts on the vanilla space age planets. These were placeholders for more interesting mechanics that never made it into the mod, now artifacts will need to be imported to these planets from either nauvis or eneas.
    - adjusted the rocket capacities for Eneas related items to be more intentional
  Fixes:
    - Servofilters now hold 3x longer compared to their regular counterpart. Before there was no point in using them.
    - The technologies and recipes for a certain spidertron are now properly removed with eneas present since there is another way to obtain them.
Version: 0.5.0
Date: 03. 02. 2026
  General:
    - Changed the changelog. Changelog now works properly and changes can now be logged.
    - Changed the way the .message file is structured - messages are now only referenced and are stored in a locale file.
    - Changed structure of the Informatron pages.
    - Changed the .inventory script file that handled the starting inventory, now the player doesnt start without items anymore.
    - Added new memories for the Gleba memory pack.
    - Added rewards and messages for more of the vanilla techs.
    - Added icons for a certain important character.
    - Added a README file in preparation for launch.
    - Added a thumbnail, courtesy of user Syen  .
    - Added a proper .info file.
    - Removed some deprecated files and images to reduce filesize.
    - Removed files like "todo" or the tech tree files that are not supposed to ship with the release version.
  Balancing:
    - adjusted the data consumption of unit-05 (50MW → 20MW).
    - adjusted the stack size of the weathered artifact item to be more in line with other items (15 → 20).
Version: 0.4.0
Date: 31. 01. 2026
  General:
    - Changed the surface conditions of the biocomputer so that it can be built anywhere.
    - Changed the explosion of spoiling nutrients from nuclear bomb to something less lethal.
    - changed the stacksize of volatile nutrients / spoilage because 200 rockets going off at once is still alot.
    - added a new song by JonJon to be played on Eneas.
    - added functionality for unit-05 to send quality rewards on research completion.
    - added more voice lines for technologies and additional supply rewards.
    - added a new technology "produce oil barrel" that lets unit-05 produce a low amount of oil barrels each cycle.
    - added on_load event handlers for better multiplayer stability. 
    - removed artifact reprocessing tech as it is unnecessary.
  Balancing:
    - adjusted the weight of the big debris slightly to reduce cases where none spawn in a given cycle.
    - adjusted the timing of the debris event slightly, it will happen around 5-10% faster compared to previous version.