Eneas


Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts.

Content
19 hours ago
2.0
73
Planets

Changelog

Version: 0.6.2
Date: 05. 02. 2026
  Changes:
    - Introduced placeholder text to areas of the lore portion of the mod which are still under construction.
  Fixes:
    - Fixed a hilarious typo in the overclock unit localization.
    - Fixed localization of the servofish entiity swimming around on eneas (DONT EAT THEM OKAY?)
    - Fixed the ancient component items having weird rocket capacity values
    - Fixed the overlap between Eneas and Muluna by moving Eneas to a different position
    - Fixed the changelog not being properly displayed (AGAIN)
Version: 0.6.1
Date: 05. 02. 2026
  Fixes:
    - Fixed a crash due to faulty references to the dedicated asset mod
Version: 0.6.0
Date: 04. 02. 2026
  General:
    - Added "Mimi's graphics part 2" as a dependency. Moving all graphical elements to this mod to reduce file size and make hotfixing easier.
    - Added missing locale for various entities, items and recipes
    - Added 2 new memory entries related to Eneas.
    - Reworked some of the existing memory entries to make a certain character appear more reasonable.
    - Changed how memory entries are displayed. The dialogue will no longer be displayed in full in the chat, instead unit-05 will only comment on the memories contents. The full memory dialogue can still be found in the connected Informatron page.  
    - Removed some deprecated files and images to reduce filesize.
    - Removed unnecessary table in the .message file, as its content are now stored in the locale files
    - Removed the hard dependency on the ["RPGsystem"] mod by mferrari. Still a cool mod, still being integrated, just optional now.
  Balancing:
    - ancient core stack size increased to match the increase to artifacts in 0.4.0 (15 → 20)
    - removed the recipes that enable the player to produce artifacts on the vanilla space age planets. These were placeholders for more interesting mechanics that never made it into the mod, now artifacts will need to be imported to these planets from either nauvis or eneas.
    - adjusted the rocket capacities for Eneas related items to be more intentional
  Fixes:
    - Servofilters now hold 3x longer compared to their regular counterpart. Before there was no point in using them.
    - The technologies and recipes for a certain spidertron are now properly removed with eneas present since there is another way to obtain them.
Version: 0.5.0
Date: 03. 02. 2026
  General:
    - Changed the changelog. Changelog now works properly and changes can now be logged.
    - Changed the way the .message file is structured - messages are now only referenced and are stored in a locale file.
    - Changed structure of the Informatron pages.
    - Changed the .inventory script file that handled the starting inventory, now the player doesnt start without items anymore.
    - Added new memories for the Gleba memory pack.
    - Added rewards and messages for more of the vanilla techs.
    - Added icons for a certain important character.
    - Added a README file in preparation for launch.
    - Added a thumbnail, courtesy of user Syen  .
    - Added a proper .info file.
    - Removed some deprecated files and images to reduce filesize.
    - Removed files like "todo" or the tech tree files that are not supposed to ship with the release version.
  Balancing:
    - adjusted the data consumption of unit-05 (50MW → 20MW).
    - adjusted the stack size of the weathered artifact item to be more in line with other items (15 → 20).
Version: 0.4.0
Date: 31. 01. 2026
  General:
    - Changed the surface conditions of the biocomputer so that it can be built anywhere.
    - Changed the explosion of spoiling nutrients from nuclear bomb to something less lethal.
    - changed the stacksize of volatile nutrients / spoilage because 200 rockets going off at once is still alot.
    - added a new song by JonJon to be played on Eneas.
    - added functionality for unit-05 to send quality rewards on research completion.
    - added more voice lines for technologies and additional supply rewards.
    - added a new technology "produce oil barrel" that lets unit-05 produce a low amount of oil barrels each cycle.
    - added on_load event handlers for better multiplayer stability. 
    - removed artifact reprocessing tech as it is unnecessary.
  Balancing:
    - adjusted the weight of the big debris slightly to reduce cases where none spawn in a given cycle.
    - adjusted the timing of the debris event slightly, it will happen around 5-10% faster compared to previous version.