Modules everywhere and beacon settings (Configurable). Special buildings fixed

by JUL177

Allows all modules to be used everywhere, in all entities, beacons and recipes. Beacons will affect all machines. Fixed default special buildings +50% productivity being overwritten. Now extends default productivity with extra prod. module productivity.

Tweaks
a month ago
2.0
47
Manufacturing Cheats

Changelog

Version: 3.0.3
Date: 2026-05-31
  Bufixes:
    - scragar fixes for Beacon Interface
Version: 3.0.2
Date: 2026-03-01
  Minor:
    - Added some dependencies to ensure load order
Version: 3.0.1
Date: 2026-03-01
  Minor:
    - Added the counter setting
Version: 3.0.0
Date: 2026-02-29
  Major:
    - Reworked some logic, forked from 2.0.9