This mod allows you to fully customize vanilla beacons and what effects they allow, as well as fully customize modules such as how many tiers exist and how each effect scales on a module.
It should (it worked when I hopped into my old K2 save) work out of the box with Krastorio. For space exploration I will have to make some changes, which I will do. Stay tuned for that
So obviously SE has some crazy modules with even crazier recipes and even even crazier tech costs. It would be a lot of coding to add complete customization over all of that, so I am thinking I add a toggle setting that will "follow vanilla recipes" and so if that is true, each recipe will just be similar to how they are in vanilla with tier 4 and beyond following the same pattern as tier 3. The modules produced and required can be (1/?)
configured depending on what you want (as it is now). When it is false, mods will be able to do their custom stuff. Any module past the highest tier available (tier 9 in SE) will have their recipes based on the highest tier of its type. This means that in SE, a prod tier 10 will have the same recipe as a prod tier 9 but with changed modules. This feels like the most simple way of doing it given my limited coding skills lol. Techs might follow the same pattern I imagine (2/2)