Module Config


Want better efficiency modules? Want speed modules to use more energy? Want more modules? This mod is aimed to be your one stop shop with (hopefully) all module needs with the use of many settings for the player to use to control exactly how module effects work, and control how many tiers of modules there are. For those who want fine control, there are advanced settings as well. Many planned additions as well.

Content
3 months ago
1.1
459
Manufacturing

g Compatability?

4 months ago

Will this work with Krastorio and Space Exploration?

4 months ago

It should (it worked when I hopped into my old K2 save) work out of the box with Krastorio. For space exploration I will have to make some changes, which I will do. Stay tuned for that

4 months ago

Thank you!

4 months ago

So obviously SE has some crazy modules with even crazier recipes and even even crazier tech costs. It would be a lot of coding to add complete customization over all of that, so I am thinking I add a toggle setting that will "follow vanilla recipes" and so if that is true, each recipe will just be similar to how they are in vanilla with tier 4 and beyond following the same pattern as tier 3. The modules produced and required can be (1/?)

4 months ago

configured depending on what you want (as it is now). When it is false, mods will be able to do their custom stuff. Any module past the highest tier available (tier 9 in SE) will have their recipes based on the highest tier of its type. This means that in SE, a prod tier 10 will have the same recipe as a prod tier 9 but with changed modules. This feels like the most simple way of doing it given my limited coding skills lol. Techs might follow the same pattern I imagine (2/2)

2 months ago

Let me know if the mod support works alright, I got caught up with life stuff and wasn't able to focus on it!

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