Module Config


Want better efficiency modules? Want speed modules to use more energy? Want more modules? This mod is aimed to be your one stop shop with (hopefully) all module needs with the use of many settings for the player to use to control exactly how module effects work, and control how many tiers of modules there are. For those who want fine control, there are advanced settings as well. Many planned additions as well.

Content
a month ago
1.1
396
Manufacturing

Changelog

Version: 1.1.0
Date: 8 / 15 / 2024

  Compatability:
    - Janky EMP compatability + if janky quality is enabled
    - Some janky mod compatability for mods with additional modules. I had lots of stuff going on so this took a while and may not be perfect :)
Version: 1.0.0
Date: 6 / 11 / 2024

  Major Features:
    - Uploaded the mod

  Features:
    - Basic settings if a player does not want to do crazy customization
    - Allows players to choose what effects a module should have, and how they should scale
    - Allows players to generate up to 256 tiers of modules
    - Players can input a custom math expression to determine technology costs.
    - Players can control the amount of advanced circuits, processing units, and modules used as input for a recipe
    - Players can control the amount of modules crafted from a recpe.
    - By default there is a separate tab in the inventory for modules only
    - Icons of modules are generated automatically depending on the level and type of module
    - Crafting times can be controlled by the player
    - Science times can be controlled by the player


  Planned Features:
    - Allowing researches to unlock bunches of modules, as opposed to individual modules.
    - More control over recipes somehow
    - Control over what science packs are needed to unlock modules