Module and Beacon Config


This mod allows you to fully customize vanilla beacons and what effects they allow, as well as fully customize modules such as how many tiers exist and how each effect scales on a module.

Content
2 months ago
1.1 - 2.0
1.63K
Manufacturing Cheats

Changelog

Version: 2.1.1
Date: 1 / 13 / 2025

  Bugfixes:
    - Fixed the incorrect date in the changelog
    - Fixed that all module recipes would have icons regardless of the setting choice.
    - Fixed issues with all module icons when the setting was set to none
  Changes:
    - Slightly shifted the icon numbers when modules are placed in beacons to show the module lights more.
Version: 2.1.0
Date: 1 / 13 / 2025

  Features:
    - Added beacon tints for productivity and quality modules.
    - Added graphics for producitvity and quality modules in beacons.
    - All generated modules will tint beacons and show in beacons now.
    - Added a setting which allows module numbers to display on modules in beacons. Only displays the first two modules.
    - Added a setting to enable/disable alt mode for modules in beacons. Useful for module slots > 2.
    - Added settings for each module effect regarding what recipes they can act upon.
  Bugfixes:
    - Fixed an error regarding module effects not being properly clamped to the limit.
  Changes:
    - Changed the major version number to reflect all the recent major changes regarding becons.
    - Lowered the max level of all modules back to 255 to accomodate for module numbers in beacons. (sorry)
    - Slightly renamed some settings.
Version: 2.0.7
Date: 1 / 2 / 2025

  Features:
    - Added a setting to choose when modules should have the numbers added to their icons which denote their tiers. All, new modules, or none.
  Changes:
    - Changed the in game name and description to better match the new control over beacons.
Version: 2.0.6
Date: 1 / 2 / 2025

  Features:
    - Moved a few tweaks to the data updates stage to hopefully mesh better with other mods
    - Added a setting to customize how multiple beacons affect one machine, with a few built in by default such as overload mechanics.
    - Added a setting to control how many modules a beacon can hold
  Changes:
    - Tweaked the thumbnail
    - When the extra item group is enabled, beacons will also be moved into that tab.
    - Added a setting to customize beacon distribution effects, and how quality affects it
    - Reworded several settings to better describe their purpose
Version: 2.0.5
Date: 12 / 28 / 2024

  Changes:
    - Changed the prototypes to generate during the data stage rather than data-updates.
    - [Quality] With the item groups setting enabled, the item group icon will have quality modules as well.
  Bugfixes:
    - [Quality] higher tiers of modules can now be recycled
Version: 2.0.3
Date: 12 / 14 / 2024

  Bugfixes:
    - [Quality] Quality modules cannot be inserted into beacons without the proper setting enabled
    - [Quality] Fixed an issue with quality module speed effects causing crashes when set to linear
Version: 2.0.2
Date: 12 / 12 / 2024

  Bugfixes:
    - [Space Age] Tier 3 Efficiency now requires 5 spoilage rather than 1

  Changes:
    - Removed the basic settings for any modules that do not have a given effect. For example, speed modules no longer have basic options for productivity, as the basic settings scale from existing effects.
Version: 2.0.1
Date: 11 / 29 / 2024

  Compatability:
    - [Quality] Changed the quality dependence to optional
Version: 2.0.0
Date: 11 / 28 / 2024

  Major Features:
    - Added support for 2.0
    - Added support for Space Age
    - Added support for quality modules
  Compatability:
    - Removed Janky EMP compatability (not needed anymore!!)
    - Kinda removed most mod compatability. The current solution was very half baked, and most overhaul mods do not even work for 2.0. Use older versions for those scenarios.
Version: 1.2.0
Date: 8 / 19 / 2024

  Changes:
    - Changed the max level to 999 for each module. No clue when this would be useful but... here you go
Version: 1.1.0
Date: 8 / 15 / 2024

  Compatability:
    - Janky EMP compatability + if janky quality is enabled
    - Some janky mod compatability for mods with additional modules. I had lots of stuff going on so this took a while and may not be perfect :)
Version: 1.0.0
Date: 6 / 11 / 2024

  Major Features:
    - Uploaded the mod

  Features:
    - Basic settings if a player does not want to do crazy customization
    - Allows players to choose what effects a module should have, and how they should scale
    - Allows players to generate up to 256 tiers of modules
    - Players can input a custom math expression to determine technology costs.
    - Players can control the amount of advanced circuits, processing units, and modules used as input for a recipe
    - Players can control the amount of modules crafted from a recpe.
    - By default there is a separate tab in the inventory for modules only
    - Icons of modules are generated automatically depending on the level and type of module
    - Crafting times can be controlled by the player
    - Science times can be controlled by the player