Mods introducing new content into the game.
Version: 0.5.3 Date: 12.03.2025 Bugfixes: - Fix behavior of ghost trains and equipment - Preserve battery charge and shields when trains change state Balancing: - Balance stats of electric train
Version: 0.5.2 Date: 11.03.2025 Bugfixes: - Migration fix so that games saved before version 0.5.1 can be loaded Balancing: - Adjust research time in vanilla game
Version: 0.5.1 Date: 10.03.2025 Features: - New electric locomotive engine - Changed nuclear engine recipe to take electric engine as an ingredient Bugfixes: - Fixed nuclear engine in vanilla game
Version: 0.4.2 Date: 09.03.2025 Bugfixes: - Fixed that the quality would be lost when a train was reconfigured
Version: 0.4.1 Date: 08.03.2025 Major features: - Vanilla compatibility. Space age is now an optional dependency. If it is not enabled, some features are changed to be playable without it. Balancing: - Adjusted cost of reinforced rail support
Version: 0.3.2 Date: 27.02.2025 Graphics: - Changed color of reinforced rail support
Version: 0.3.1 Date: 25.02.2025 Features: - Added tier 2 rail support with longer reach - Changed the biodiesel recipe, not backward compatible Balancing: - Slightly increased diesel locomotive power - Reduced fuel inventory size of fusion locomotive Bugfixes: - Fixed recycling recipes for locomotive and logistic bot
Version: 0.2.2 Date: 09.02.2025 Features: - Fuel is saved when trains are disabled - Automatically removed fuel is moved to player inventory if possible - Unpowered locomotives have the same max speed as wagons so other locomotives can pull them
Version: 0.2.1 Date: 02.02.2025 Features: - Alternative diesel fuel recipe for Gleba - Diesel fuel productivity research Gui: - Changed layout of diesel fuel item and recipe Changes: - Changed tooltip info of unpowered trains
Version: 0.1.1 Date: 01.31.2025 Features: - Modular trains