Modular Nuclear Reactor


Adds new version of nuclear reactor that combines reactor, heat exchangers and generator in a single unit. Directly produces electricity, needs no water and consumes nuclear fuel on demand. Tradeoff for such convenience is the lack of neighbour bonus and smaller power output comparing to original reactor. Ideal for space platforms, backup power supply systems and remote outposts as an efficient, zero-pollution and compact baseline power source. Power output can be adjusted in settings.

Content
21 hours ago
2.0 - 2.1
349
Factorio: Space Age Icon Space Age Mod
Power

g Dependency on the Space Age

a month ago

Since you're creating a standalone version anyway, could you make the dependency on the Space Age DLC optional? If the DLC is disabled, the mod can load alternative technologies and recipes.

a month ago

I think, it would be better to make another mod for this - Modular Nuclear Reactor (no SA). Maybe I'll consider making it later.

a month ago

Creating another mod is overkill.
Its like 3 line of code
for example
https://mods.factorio.com/mod/snouz-big-solar-panel
Basically, the mod is for vanilla, but at the end of the data.lue file there is

if mods["space-age"] then
table.insert(data.raw["technology"]["big-solar-energy"].prerequisites, "electromagnetic-science-pack")
table.insert(data.raw["technology"]["big-solar-energy"].unit.ingredients, {"electromagnetic-science-pack", 1})
table.insert(data.raw["recipe"]["big-solar-panel"].ingredients, {type = "item", name = "supercapacitor", amount = math.ceil(percent*0.15)}) --10
end
So, if the DLC or any mod you want is loaded, it adds additional requirements and crafting costs.

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