Modular Beacon Power


Beacons are affected by their own modules. Fully configurable settings.

Tweaks
8 days ago
1.1 - 2.0
670
Manufacturing Power

g [addressed] Game wouldn't load

2 months ago

I installed your mod alongside the infinite quality tiers and the game wouldn't load past 9% until I uninstalled your mod

2 months ago

If you had the positive bonuses setting enabled, this is a known issue and there is a warning about it in that setting's tooltip. It can happen when there is a huge number of power consumption possibilities due to too many combinations of beacons/modules/qualities.

As far as I know, that issue doesn't happen when only the negative bonuses setting is enabled. I just tried infinite quality tiers alongside this mod and the game runs fine. But it may be a hardware-dependent issue and related to system memory so if you get different results, that'd be useful info.

8 days ago

I added an entity limit setting which should prevent this from happening. If your computer has enough memory, you can increase it much higher to get modular power even with ridiculous numbers of quality tiers, modules, beacons, or module slots. By default, it'll work with most other mods and should function even with minimal hardware.

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