Beacons are affected by their own modules. Fully configurable settings.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.0
Date: 2025.04.18
Changes:
- Replaced "apply distribution efficiency" setting with more generic/consistent "multiplier" setting
(if this change would remove beacons, you can sync/load your old game and disable the "active mod" setting before saving/updating)
- Fixed an error which could occur with beacons that have zero module slots
Version: 1.0.5
Date: 2025.02.21
Changes:
- Added startup setting to limit the number of entities created. Variations are created for beacons starting at those with the lowest
module slots - if a beacon's variations can't fit within the entity limit, it won't get any variations and will function normally.
- Affected beacons now use "total" for beacon_counter to ensure their variations still have diminishing returns
- Changed default startup settings to use both positive and negative bonuses
Version: 1.0.4
Date: 2024.11.19
Changes:
- Added startup setting to show the power consumption difference from modules as a percentage in beacon descriptions
- Added missing event handlers for beacon scripts on space platforms
- Added support for custom qualities
- Improved support for UnlimitedProductivityFork, rosnok-productivity-quality-beacon
Version: 1.0.3
Date: 2024.11.10
Changes:
- Added support for Mini Machines and Micro Machines
Version: 1.0.2
Date: 2024.10.27
Changes:
- Fixed beacons not being affected by more than one module in some circumstances
- Fixed higher-quality beacons being reverted to normal quality
- Fixed higher-quality modules using the stats from normal quality
Version: 1.0.1
Date: 2024.10.26
Changes:
- Fixed crash involving module requests
Version: 1.0.0
Date: 2024.10.22
Changes:
- Initial update for Factorio 2.0
Version: 0.1.3
Date: 2024.08.17
Changes:
- Changed startup setting defaults to only affect negative bonuses (efficiency modules)
Version: 0.1.2
Date: 2024.07.20
Changes:
- Added a startup setting to determine whether a beacon's distribution efficiency also applies to internal module effects
Version: 0.1.1
Date: 2024.05.31
Changes:
- Added startup settings for positive/negative bonuses so functionality can be limited to either efficiency or speed modules
- Added logic to prevent extra entities from being created for modded beacons which don't function with this mod
Version: 0.1.0
Date: 2024.05.30
Changes:
- Initial Release