Modular Beacon Power


Beacons are affected by their own modules. Fully configurable settings.

Tweaks
a month ago
1.1 - 2.0
589
Manufacturing Power

b [addressed] Cut/Paste bug

a month ago
(updated a month ago)

When I cut and paste the beacon from mod Alternative Beacons, get an error. Can it been adapted?

Error while running event modular-beacon-power::on_selected_entity_changed (ID 56)
Key "id" not found in property tree at ROOT.modules[0]
stack traceback:
[C]: in function 'create_entity'
modular-beacon-power/control.lua:251: in function 'copy_modules'
modular-beacon-power/control.lua:215: in function 'check_beacon'
modular-beacon-power/control.lua:155: in function 'check_entity'
modular-beacon-power/control.lua:71: in function <modular-beacon-power/control.lua:71>

a month ago

When I cut and paste the beacon from mod Alternative Beacons, get an error. Can it been adapted for any beacon?

Error while running event modular-beacon-power::on_selected_entity_changed (ID 56)
Key "id" not found in property tree at ROOT.modules[0]
stack traceback:
[C]: in function 'create_entity'
modular-beacon-power/control.lua:251: in function 'copy_modules'
modular-beacon-power/control.lua:215: in function 'check_beacon'
modular-beacon-power/control.lua:155: in function 'check_entity'
modular-beacon-power/control.lua:71: in function <modular-beacon-power/control.lua:71>

a month ago

It can definitely be fixed, but it'll take me more time to figure out. I tinkered with it for a bit but didn't get anywhere. Seems I don't quite understand the new format yet.

a month ago

Oh, yeah. We all need some time after SA release :D It's ok. I will wait for solution.

a month ago
(updated a month ago)

This should be fixed now. But it looks like there's another issue with beacons not being affected by more than a single module. Will address that in the next update.

EDIT: All fixed now.

a month ago

Thanks a lot! Sure, there a many issues which to come been fixed :D

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