Modular Beacon Power


Beacons are affected by their own modules. Fully configurable settings.

Tweaks
4 months ago
1.1 - 2.0
856
Manufacturing Power

b [addressed] Cut/Paste bug

10 months ago
(updated 10 months ago)

When I cut and paste the beacon from mod Alternative Beacons, get an error. Can it been adapted?

Error while running event modular-beacon-power::on_selected_entity_changed (ID 56)
Key "id" not found in property tree at ROOT.modules[0]
stack traceback:
[C]: in function 'create_entity'
modular-beacon-power/control.lua:251: in function 'copy_modules'
modular-beacon-power/control.lua:215: in function 'check_beacon'
modular-beacon-power/control.lua:155: in function 'check_entity'
modular-beacon-power/control.lua:71: in function <modular-beacon-power/control.lua:71>

10 months ago

When I cut and paste the beacon from mod Alternative Beacons, get an error. Can it been adapted for any beacon?

Error while running event modular-beacon-power::on_selected_entity_changed (ID 56)
Key "id" not found in property tree at ROOT.modules[0]
stack traceback:
[C]: in function 'create_entity'
modular-beacon-power/control.lua:251: in function 'copy_modules'
modular-beacon-power/control.lua:215: in function 'check_beacon'
modular-beacon-power/control.lua:155: in function 'check_entity'
modular-beacon-power/control.lua:71: in function <modular-beacon-power/control.lua:71>

10 months ago

It can definitely be fixed, but it'll take me more time to figure out. I tinkered with it for a bit but didn't get anywhere. Seems I don't quite understand the new format yet.

10 months ago

Oh, yeah. We all need some time after SA release :D It's ok. I will wait for solution.

10 months ago
(updated 10 months ago)

This should be fixed now. But it looks like there's another issue with beacons not being affected by more than a single module. Will address that in the next update.

EDIT: All fixed now.

10 months ago

Thanks a lot! Sure, there a many issues which to come been fixed :D

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