ModMash Splinter, Them


Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.

Content
3 years ago
1.1
5.65K
Enemies

b Another crash

3 years ago

1768.852 Error MainLoop.cpp:1285: Exception at tick 12735600: The mod ModMash Splinter, Them (1.1.23) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event modmashsplinterthem::on_nth_tick(120)
modmashsplinterthem/control.lua:126: attempt to perform arithmetic on local 'iteration' (a nil value)
stack traceback:
modmashsplinterthem/control.lua:126: in function 'reverse_value_builder'
modmashsplinterthem/control.lua:1048: in function 'check_base_exists'
modmashsplinterthem/control.lua:1350: in function 'local_nth_tick_surface'
modmashsplinterthem/control.lua:1395: in function <modmashsplinterthem/control.lua:1376>

3 years ago

Hy there I also have a Crash

3346.640 Error MainLoop.cpp:1285: Exception at tick 13093148: Die Mod ModMash Splinter, Them (1.1.29) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event modmashsplinterthem::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__modmashsplinterthem
/control.lua:590: in function 'local_tick_surface'
modmashsplinterthem/control.lua:677: in function <modmashsplinterthem/control.lua:648>

3 years ago

This mod is at 1.1.31, I have looked at the code there definitely is a test to see if the entity is valid

This thread has been locked.