ModMash Splinter, Them


Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.

Content
3 years ago
1.1
5.65K
Enemies

Changelog


Version: 1.1.37
  Bug Fixes:
    - havester check port not nil can happen when nuked
Version: 1.1.36
  Bug Fixes:
    - Added check for ghost inner name
Version: 1.1.35
  Bug Fixes:
    - Hi Res fix
Version: 1.1.34
  Changes:
    - Blockers now require Matter cubes for power
Version: 1.1.33
  Changes:
    - Added command enable_them for when acheivements have been diabled
Version: 1.1.32
  Changes:
    - Locale fixes thanks to Flood
Version: 1.1.31
  Changes:
    - When removing them concrete landfill is placed below if required
Version: 1.1.30
  Changes:
    - Altered spawn logic
    - Added remnants
    - Added energy per update depends on iteration
    - Made the port a little tougher
Version: 1.1.29
  Bug Fixes:
    - No love for Hi Res
Version: 1.1.28
  Bug Fixes:
    - Frame count mismatch
Version: 1.1.27
  Changes:
    - Added blocker
    - Allow mine as concrete(setting)
    - Allow blueprint concrete over them
    - Added after burners
    - Tweaked find spawning location
Version: 1.1.26
  Changes:
    - Resource doubling back in
Version: 1.1.25
  Changes:
    - Added endgame explosion modifier
    - Added domination mode
    - optimize boom
    - added menu sim
Version: 1.1.24
  Bug Fixes:
    - not calling surface instance
Version: 1.1.23
  Bug Fixes:
    - missing bracket
Version: 1.1.22
  Bug Fixes:
    - potential unreported bug
Version: 1.1.21
  Bug Fixes:
    - intervals
Version: 1.1.20
  Bug Fixes:
    - odd random interval error.  haved fixed upper bounds to max value or 8
    - player could get removed
Version: 1.1.19
  Changes:
    - weakend bases
    - allowed mines in them concrete
  Bug Fixes:
    - was dependant on new worlds but not in the info.json and have removed the need
Version: 1.1.18
  Bug Fixes:
    - launch wasn't being tested
Version: 1.1.17
  Bug Fixes:
    - accessing nil surface
Version: 1.1.16
  Changes:
    - added end game modifier setting
    - re-worked innber build checks
    - ports fixe
  Bug Fixes:
    - OMG cliffs again
    - Bug where ghosts simply were not being build. Visible possible just was not happening
Version: 1.1.15
  Changes:
    - added beam max length
    - bots visible on map
    - bots dont show cargo
    - added base build interrupt test
  Bug Fixes:
    - added check for valid entites is base interrupts
Version: 1.1.14
  Bug Fixes:
    - random interval issues
  Changes:
    - cannot initiated indgame if building of haven't reached max bases
Version: 1.1.13
  Changes:
    - takes 10 time longer for end game event, need better tweaking
Version: 1.1.12
  Bug Fixes:
    - typo
Version: 1.1.11
  Bug Fixes:
    - surface fix
Version: 1.1.10
  Bug Fixes:
    - check bot remove > 0
Version: 1.1.09
  Changes:
    - dont show items in chest alt mode
  Bug Fixes:
    - better initial base placements
Version: 1.1.08
  Bug Fixes:
    - no ports available
Version: 1.1.07
  Bug Fixes:
    - missing hr roboport
Version: 1.1.05
  Bug Fixes:
    - on the fly fixes
Version: 1.1.04
  Bug Fixes:
    - cliff error agian but new
Version: 1.1.03
  Bug Fixes:
    - cliff error
Version: 1.1.02
  Changes:
    - Turned debug off
Version: 1.1.01
  Changes:
    - Initial Release