Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.
Mods introducing new content into the game.
Version: 1.1.37 Bug Fixes: - havester check port not nil can happen when nuked
Version: 1.1.36 Bug Fixes: - Added check for ghost inner name
Version: 1.1.35 Bug Fixes: - Hi Res fix
Version: 1.1.34 Changes: - Blockers now require Matter cubes for power
Version: 1.1.33 Changes: - Added command enable_them for when acheivements have been diabled
Version: 1.1.32 Changes: - Locale fixes thanks to Flood
Version: 1.1.31 Changes: - When removing them concrete landfill is placed below if required
Version: 1.1.30 Changes: - Altered spawn logic - Added remnants - Added energy per update depends on iteration - Made the port a little tougher
Version: 1.1.29 Bug Fixes: - No love for Hi Res
Version: 1.1.28 Bug Fixes: - Frame count mismatch
Version: 1.1.27 Changes: - Added blocker - Allow mine as concrete(setting) - Allow blueprint concrete over them - Added after burners - Tweaked find spawning location
Version: 1.1.26 Changes: - Resource doubling back in
Version: 1.1.25 Changes: - Added endgame explosion modifier - Added domination mode - optimize boom - added menu sim
Version: 1.1.24 Bug Fixes: - not calling surface instance
Version: 1.1.23 Bug Fixes: - missing bracket
Version: 1.1.22 Bug Fixes: - potential unreported bug
Version: 1.1.21 Bug Fixes: - intervals
Version: 1.1.20 Bug Fixes: - odd random interval error. haved fixed upper bounds to max value or 8 - player could get removed
Version: 1.1.19 Changes: - weakend bases - allowed mines in them concrete Bug Fixes: - was dependant on new worlds but not in the info.json and have removed the need
Version: 1.1.18 Bug Fixes: - launch wasn't being tested
Version: 1.1.17 Bug Fixes: - accessing nil surface
Version: 1.1.16 Changes: - added end game modifier setting - re-worked innber build checks - ports fixe Bug Fixes: - OMG cliffs again - Bug where ghosts simply were not being build. Visible possible just was not happening
Version: 1.1.15 Changes: - added beam max length - bots visible on map - bots dont show cargo - added base build interrupt test Bug Fixes: - added check for valid entites is base interrupts
Version: 1.1.14 Bug Fixes: - random interval issues Changes: - cannot initiated indgame if building of haven't reached max bases
Version: 1.1.13 Changes: - takes 10 time longer for end game event, need better tweaking
Version: 1.1.12 Bug Fixes: - typo
Version: 1.1.11 Bug Fixes: - surface fix
Version: 1.1.10 Bug Fixes: - check bot remove > 0
Version: 1.1.09 Changes: - dont show items in chest alt mode Bug Fixes: - better initial base placements
Version: 1.1.08 Bug Fixes: - no ports available
Version: 1.1.07 Bug Fixes: - missing hr roboport
Version: 1.1.05 Bug Fixes: - on the fly fixes
Version: 1.1.04 Bug Fixes: - cliff error agian but new
Version: 1.1.03 Bug Fixes: - cliff error
Version: 1.1.02 Changes: - Turned debug off
Version: 1.1.01 Changes: - Initial Release