Missile Defense Systems [SA]

by kafoaai

Introducing 3 types of missile shooting turrets, integrating them to 'Space Age' DLC base version: https://mods.factorio.com/mod/missile_defense_systems

Content
18 days ago
2.0
628
Combat

b [closed] Error loading mod (technology does not exist)

18 days ago

Error in assignID: technology with name 'rocket-turret' does not exist. It was removed by missile_defense_systems_sa.

Source: planet-discovery-paracelsin (technology).

18 days ago
(updated 18 days ago)

Same issue with multiple other planet mods (Tenebris, Muluna, Rubia) as well as Nuclear Technology

18 days ago

Well guys, this is because this mod does remove it, as part of the 'integration'. No need to have a technology that gives you an item/entity that was replaced by this mod. Well that is at least the 'official stand' of the author, which is of course me.

However I can see this stand may prove difficult to uphold in the future. I did already implement a compatibility mode to not have issues with transition but it is for the items and entities only. The technology and recipe is removed either way. I guess I will make the whole integration optional for those who just want the turrets and no other changes. keep an eye out for updates.

18 days ago

Epic waiting

18 days ago

release 1.1.4 is here. If you want to have the technology present then make sure the 'Compatibility mode' setting is enabled. You might want to startup the game without the other mod that requires the technology - to be able to navigate to mod settings - and enable the 'compatibiliyt mode' if not set. It should be set by default.

Once 'Compatibility mode' is set. load together with the other mod and play. :-) Hopefully it works out.

4 days ago

no feedback for 13 days, case closed.

This thread has been locked.