Miniloader (Redux)


UPS-friendly 1x1 loaders.

Content
7 days ago
2.0
14.8K
Logistics

b something is definitly wrong with bobmods comparability

4 months ago

there is definitely something wrong with inserters in miniloaders, ultimate inserter in turbo loader's recpie, turbo inserter in ultimate loader's recpie

also it would be cool if you add support for Castra's belts

4 months ago

i have Artisanal Reskins installed, thats why colors of belts and insterters are different from loaders tiers

4 months ago

also it would be good to see x2 recpie of loaders to stop seeing odd numbers on underground belt

3 months ago

Hi,

Thanks for reaching out. With the reskin mod, it is possible that the colors are wrong.

I assume that "odd numbers on underground belts" refer to the recipe (and that it consumes an odd number of underground belt items when crafting miniloaders). The miniloader are definitely a mid-game / late game technology; at this point, it should not matter that there may be an odd number of underground belts. I managed successfully to get an odd number without miniloaders at all. If this really irks you, I can add a startup switch that doubles the number of underground belts required per recipe to try and keep an even number.

3 months ago

Thanks for reaching out. With the reskin mod, it is possible that the colors are wrong.

look at names, thy seem kinda wrong

If this really irks you, I can add a startup switch that doubles the number of underground belts required per recipe to try and keep an even number.

yup, thats whould be cool

3 months ago

Can you retry with the just released 0.9.0? Thanks.

a month ago
(updated a month ago)

naah, still the same, Turbo miniloader(T4) is crafted from Express miniloader (T3), turbo underground belt(T4) and 2 ultimate inserters (T5)
and the Ultimate miniloader(T5) is crafted from Turbo miniloader (T4), Ultimate underground belt(T5) and 2 Turbo inserters (T4)
it supposed it must be like T4 loader from T3 loader, T4 under, 2 T4 insert and T5 loader from T4 loader, T5 under, 2 T5 insert
so its a little mixed up

30 days ago

ok, I will look into it next time I touch the miniloaders.

19 days ago

I changed the requires inserters in the 0.11.0 relese. LMK if that solves your problems. Please note that the required inserters will vary depending on whether you have "inserter overhaul" in the settings turned on or not.

17 days ago
(updated 17 days ago)

Hi, i have "inserter overhaul bobmods" enabled, i found strange that T5 bobmods miniloader consuming lesser power (211 kW) than T4 bobmods/spaceage miniloaders (225/225 kW), does it reffer to some formula or is it a constant? also whould be cool if you made stack miniloader (60 i/s) match the speed of ultimate transport belt (75 i/s) if bobmods present
upd. also cos it will be stacking&75 i/s whould be logical if it requiers stack insterters(cos its stackable), ultimate inserters(T5 bobmods) (cos of speed), ultimate belt (T5 bobmods) (cos of speed too), turbo belt (T4 space age), and ultimate underground (T5 bobmods)+turbo underground (T4 space age) cos stacking is a huge OP and must cost accordingly

8 days ago

The T4 bob should pull 150kW (which is the same as the turbo loader from space age) and the T5 (ultimate) pulls 187.5kW. Those are base loads which are multiplied x2 and change when the inserters move. This is independent whether overhaul is enabled or not (that only controls the ingredients for the recipe).

You may be comparing a mostly idle ultimate loader with a very busy turbo loader. Then it would look like this.

8 days ago

nwm, it seems some of my mods fuck up this things

New response