Mods introducing new content into the game.
Version: 0.12.0
Date: 2025-10-26
Minor Features:
- add support for Space Exploration (PR by @lohchness, thank you!)
Changes:
- Change energy consumption calculation (asked for by various folks on the forum)
- Do not crash when any of the hidden entities can't be created. Simply destroy the main entity
to allow the player to try again (based on bug report by @ArsStels)
Bugfixes:
- (not really) Add space exploration as a hidden dependency to work around crash in migrations. Fixes #31, reported by @phazor and @BurninSun.
Version: 0.11.0
Date: 2025-10-13
Minor Features:
- add support for 'Advanced Furnaces 2'
- add config switch to double all recipes for two miniloaders
Changes:
- use Krastorio remnant graphics
Bugfixes:
- fix required inserters for bob's mods
Version: 0.10.3
Date: 2025-09-13
Bugfixes:
- handle blueprint updates correctly when the blueprint is in the player library
Version: 0.10.2
Date: 2025-09-11
Changes:
- Add a startup setting to work around mod incompatibilities with loader-1x1 collision masks.
Version: 0.10.1
Date: 2025-09-11
Bugfixes:
- Fix crash when creating large blueprints (Issue #22, reported by @fengyuan213 on github)
Version: 0.10.0
Date: 2025-09-10
Bugfixes:
- Pay extra attention when building miniloaders from a blueprint to ensure they are placed exactly as marked in the blueprint.
Changes:
- Entities that would cause a miniloader to 'snap' around are marked and will not change miniloaders when built from a blueprint.
Version: 0.9.1
Date: 2025-08-02
Bugfixes:
- Fixed that when fast-replacing a miniloader with filters, logistics or circuit conditions with a chute, the conditions were kept even though the chute does not support them.
Version: 0.9.0
Date: 2025-07-28
Changes:
- Redid all of the speed calculations, then replaced with heuristics and measurements. As a result, most loaders should now match belt speeds closely.
- added debug inserters for testing
Version: 0.8.0
Date: 2025-07-18
Changes:
- 2.0.59+ allows better speed calculation for the miniloaders. Ensure that the throughput for all loaders is as close to the belt speeds as possible.
- add 'control-miniloader-inserters' and 'rebuild-miniloader-inserters' console commands
Bugfixes:
- Fix name in Miniloader GUI title bar
- Items will no longer "jump" lanes but stay either left or right
Version: 0.7.2
Date: 2025-07-17
Changes:
- 2.0.59+ allows better speed calculation for the miniloaders. Ensure that the throughput for all loaders is as close to the belt speeds as possible.
- add 'control-miniloader-inserters' and 'rebuild-miniloader-inserters' console commands
Bugfixes:
- Fix name in Miniloader GUI title bar
- Items will no longer "jump" lanes but stay either left or right
Version: 0.7.1
Date: 2025-06-30
Bugfixes:
- Fix crash with Bob's Logistics when the chute loader is disabled.
Version: 0.7.0
Date: 2025-06-29
Major Features:
- add support for Matt's Logistics belt tiers
- add support for Krastorio 2 belt tiers
- add support for Bob's Logistics belt tiers
Minor Features:
- make "Read Transfer" somewhat work, it is actually "Read Hand Contents, pulse mode" of the internal inserters
- add a "Don't consume power" startup config option
Changes:
- recolor the chute as too many mods use "light grey" as a tier color
- Fix some naming of the loaders to make it more consistent
Bugfixes:
- fix an extremely rare crash where the filter config gets corrupted and blueprinting a miniloader
causes a duplicate key error
- ensure that filtering stays turned off when closing the gui with a filter value set
- fix crash with invalid inserter entity (fixes #10, reported by @ramonmayenburg, thank you)
Version: 0.6.5
Date: 2025-03-25
Changes:
- Add /inspect-miniloaders console command
Version: 0.6.4
Date: 2025-03-20
Bugfixes:
- fix the entity template code, this fixes the crash when fast-replacing (reported by @Krutonium on the mod forums)
Version: 0.6.3
Date: 2025-03-16
Bugfixes:
- fix stack loader to make space age load again
Version: 0.6.2
Date: 2025-03-16
Bugfixes:
- fix assertion failed crash with ghost constructed entities (reported by @lnleo on the mod forums, thank you)
- fix corpse and explosion graphics for the miniloaders
Version: 0.6.1
Date: 2025-02-22
Bugfixes:
- fix crash is the loader entities do not support filters for whatever reason (#4, reported by @fuskgangg, thank you!)
Version: 0.6.0
Date: 2025-02-19
Bugfixes:
- Allow blueprinting when selecting contents for an existing blueprint
- Support forward and backwards rotation
Version: 0.5.4
Date: 2025-02-16
Bugfixes:
- Fix migration from old 1.1 miniloaders to miniloader-redux.
Version: 0.5.3
Date: 2025-01-30
Changes:
- When migrating old loaders, also activate technology if the old technology had been researched.
Version: 0.5.2
Date: 2025-01-29
Changes:
- Update migration code to work with blueprint books and blueprints in inventories
Version: 0.5.1
Date: 2025-01-13
Bugfixes:
- Agh. Don't call 'close_guis()' from on_load, as the game object is not available. Crashes the mod
in multiplayer mode. Again.
Version: 0.5.0
Date: 2025-01-12
Bugfixes:
- Fix some more multiplayer issues, it works in a local LAN game, so it should also work in server games.
Version: 0.4.1
Date: 2025-01-10
Changes:
- Make snap logic smarter to flip loader around when a chest is in front of the loader (report by @LouisFahrenheit on the mod discussions)
Bugfixes:
- drop/pickup items at the very front of the loader, ensures that it does not "buffer" additional items
Version: 0.4.0
Date: 2025-01-09
Changes:
- Use the loader GUI which is more appropriate for the miniloader
Bugfixes:
- When the loader has no power, do not continue to run at half speed
- Fix event registration problem when running in multiplayer mode. Reported by @Kodiakfireknight on the mod discussions
Version: 0.3.0
Date: 2025-01-05
Changes:
- Nerf chute a bit more: No filters and no GUI (it is "mechanical" after all)
Bugfixes:
- Don't leave invisible entitites "dangling" around when a miniloader gets destroyed
- Don't kill miniloader ghosts after 10 seconds, they hang around until the game finishes them
Version: 0.2.2
Date: 2025-01-03
Bugfixes:
- Turbo loader should not require Turbo loader but Express Loader. Reported by @Inleo in the mod discussions
Version: 0.2.1
Date: 2025-01-02
Bugfixes:
- make recipes and technology invisble when not researched
Version: 0.2.0
Date: 2025-01-02
Bugfixes:
- fix a problem where the config was not fully copied when copy&pasting miniloaders
- fix potential problem with global 'util' not being defined
- fix a crash with miniloader migration
Version: 0.1.0
Date: 2024-12-30
Features:
- First release