Miniloader (Redux)


UPS-friendly 1x1 loaders.

Content
12 days ago
2.0
11.6K
Logistics

Changelog

Version: 0.9.1
Date: 2025-08-02
  Bugfixes:
    - Fixed that when fast-replacing a miniloader with filters, logistics or circuit conditions with a chute, the conditions were kept even though the chute does not support them.
Version: 0.9.0
Date: 2025-07-28
  Changes:
    - Redid all of the speed calculations, then replaced with heuristics and measurements. As a result, most loaders should now match belt speeds closely.
    - added debug inserters for testing
Version: 0.8.0
Date: 2025-07-18
  Changes:
    - 2.0.59+ allows better speed calculation for the miniloaders. Ensure that the throughput for all loaders is as close to the belt speeds as possible.
    - add 'control-miniloader-inserters' and 'rebuild-miniloader-inserters' console commands
  Bugfixes:
    - Fix name in Miniloader GUI title bar
    - Items will no longer "jump" lanes but stay either left or right
Version: 0.7.2
Date: 2025-07-17
  Changes:
    - 2.0.59+ allows better speed calculation for the miniloaders. Ensure that the throughput for all loaders is as close to the belt speeds as possible.
    - add 'control-miniloader-inserters' and 'rebuild-miniloader-inserters' console commands
  Bugfixes:
    - Fix name in Miniloader GUI title bar
    - Items will no longer "jump" lanes but stay either left or right
Version: 0.7.1
Date: 2025-06-30
  Bugfixes:
    - Fix crash with Bob's Logistics when the chute loader is disabled.
Version: 0.7.0
Date: 2025-06-29
  Major Features:
    - add support for Matt's Logistics belt tiers
    - add support for Krastorio 2 belt tiers
    - add support for Bob's Logistics belt tiers
  Minor Features:
    - make "Read Transfer" somewhat work, it is actually "Read Hand Contents, pulse mode" of the internal inserters
    - add a "Don't consume power" startup config option
  Changes:
    - recolor the chute as too many mods use "light grey" as a tier color
    - Fix some naming of the loaders to make it more consistent
  Bugfixes:
    - fix an extremely rare crash where the filter config gets corrupted and blueprinting a miniloader
      causes a duplicate key error
    - ensure that filtering stays turned off when closing the gui with a filter value set
    - fix crash with invalid inserter entity (fixes #10, reported by @ramonmayenburg, thank you)
Version: 0.6.5
Date: 2025-03-25
  Changes:
    - Add /inspect-miniloaders console command
Version: 0.6.4
Date: 2025-03-20
  Bugfixes:
    - fix the entity template code, this fixes the crash when fast-replacing (reported by @Krutonium on the mod forums)
Version: 0.6.3
Date: 2025-03-16
  Bugfixes:
    - fix stack loader to make space age load again
Version: 0.6.2
Date: 2025-03-16
  Bugfixes:
    - fix assertion failed crash with ghost constructed entities (reported by @lnleo on the mod forums, thank you)
    - fix corpse and explosion graphics for the miniloaders
Version: 0.6.1
Date: 2025-02-22
  Bugfixes:
    - fix crash is the loader entities do not support filters for whatever reason (#4, reported by @fuskgangg, thank you!)
Version: 0.6.0
Date: 2025-02-19
  Bugfixes:
    - Allow blueprinting when selecting contents for an existing blueprint
    - Support forward and backwards rotation
Version: 0.5.4
Date: 2025-02-16
  Bugfixes:
    - Fix migration from old 1.1 miniloaders to miniloader-redux.
Version: 0.5.3
Date: 2025-01-30
  Changes:
    - When migrating old loaders, also activate technology if the old technology had been researched.
Version: 0.5.2
Date: 2025-01-29
  Changes:
    - Update migration code to work with blueprint books and blueprints in inventories
Version: 0.5.1
Date: 2025-01-13
  Bugfixes:
    - Agh. Don't call 'close_guis()' from on_load, as the game object is not available. Crashes the mod
      in multiplayer mode. Again.
Version: 0.5.0
Date: 2025-01-12
  Bugfixes:
    - Fix some more multiplayer issues, it works in a local LAN game, so it should also work in server games.
Version: 0.4.1
Date: 2025-01-10
  Changes:
    - Make snap logic smarter to flip loader around when a chest is in front of the loader (report by @LouisFahrenheit on the mod discussions)
  Bugfixes:
    - drop/pickup items at the very front of the loader, ensures that it does not "buffer" additional items
Version: 0.4.0
Date: 2025-01-09
  Changes:
    - Use the loader GUI which is more appropriate for the miniloader
  Bugfixes:
    - When the loader has no power, do not continue to run at half speed
    - Fix event registration problem when running in multiplayer mode. Reported by @Kodiakfireknight on the mod discussions
Version: 0.3.0
Date: 2025-01-05
  Changes:
    - Nerf chute a bit more: No filters and no GUI (it is "mechanical" after all)
  Bugfixes:
    - Don't leave invisible entitites "dangling" around when a miniloader gets destroyed
    - Don't kill miniloader ghosts after 10 seconds, they hang around until the game finishes them
Version: 0.2.2
Date: 2025-01-03
  Bugfixes:
    - Turbo loader should not require Turbo loader but Express Loader. Reported by @Inleo in the mod discussions
Version: 0.2.1
Date: 2025-01-02
  Bugfixes:
    - make recipes and technology invisble when not researched
Version: 0.2.0
Date: 2025-01-02
  Bugfixes:
    - fix a problem where the config was not fully copied when copy&pasting miniloaders
    - fix potential problem with global 'util' not being defined
    - fix a crash with miniloader migration
Version: 0.1.0
Date: 2024-12-30
  Features:
    - First release