Mods introducing new content into the game.
Version: 0.9.1 Date: 2025-08-02 Bugfixes: - Fixed that when fast-replacing a miniloader with filters, logistics or circuit conditions with a chute, the conditions were kept even though the chute does not support them.
Version: 0.9.0 Date: 2025-07-28 Changes: - Redid all of the speed calculations, then replaced with heuristics and measurements. As a result, most loaders should now match belt speeds closely. - added debug inserters for testing
Version: 0.8.0 Date: 2025-07-18 Changes: - 2.0.59+ allows better speed calculation for the miniloaders. Ensure that the throughput for all loaders is as close to the belt speeds as possible. - add 'control-miniloader-inserters' and 'rebuild-miniloader-inserters' console commands Bugfixes: - Fix name in Miniloader GUI title bar - Items will no longer "jump" lanes but stay either left or right
Version: 0.7.2 Date: 2025-07-17 Changes: - 2.0.59+ allows better speed calculation for the miniloaders. Ensure that the throughput for all loaders is as close to the belt speeds as possible. - add 'control-miniloader-inserters' and 'rebuild-miniloader-inserters' console commands Bugfixes: - Fix name in Miniloader GUI title bar - Items will no longer "jump" lanes but stay either left or right
Version: 0.7.1 Date: 2025-06-30 Bugfixes: - Fix crash with Bob's Logistics when the chute loader is disabled.
Version: 0.7.0 Date: 2025-06-29 Major Features: - add support for Matt's Logistics belt tiers - add support for Krastorio 2 belt tiers - add support for Bob's Logistics belt tiers Minor Features: - make "Read Transfer" somewhat work, it is actually "Read Hand Contents, pulse mode" of the internal inserters - add a "Don't consume power" startup config option Changes: - recolor the chute as too many mods use "light grey" as a tier color - Fix some naming of the loaders to make it more consistent Bugfixes: - fix an extremely rare crash where the filter config gets corrupted and blueprinting a miniloader causes a duplicate key error - ensure that filtering stays turned off when closing the gui with a filter value set - fix crash with invalid inserter entity (fixes #10, reported by @ramonmayenburg, thank you)
Version: 0.6.5 Date: 2025-03-25 Changes: - Add /inspect-miniloaders console command
Version: 0.6.4 Date: 2025-03-20 Bugfixes: - fix the entity template code, this fixes the crash when fast-replacing (reported by @Krutonium on the mod forums)
Version: 0.6.3 Date: 2025-03-16 Bugfixes: - fix stack loader to make space age load again
Version: 0.6.2 Date: 2025-03-16 Bugfixes: - fix assertion failed crash with ghost constructed entities (reported by @lnleo on the mod forums, thank you) - fix corpse and explosion graphics for the miniloaders
Version: 0.6.1 Date: 2025-02-22 Bugfixes: - fix crash is the loader entities do not support filters for whatever reason (#4, reported by @fuskgangg, thank you!)
Version: 0.6.0 Date: 2025-02-19 Bugfixes: - Allow blueprinting when selecting contents for an existing blueprint - Support forward and backwards rotation
Version: 0.5.4 Date: 2025-02-16 Bugfixes: - Fix migration from old 1.1 miniloaders to miniloader-redux.
Version: 0.5.3 Date: 2025-01-30 Changes: - When migrating old loaders, also activate technology if the old technology had been researched.
Version: 0.5.2 Date: 2025-01-29 Changes: - Update migration code to work with blueprint books and blueprints in inventories
Version: 0.5.1 Date: 2025-01-13 Bugfixes: - Agh. Don't call 'close_guis()' from on_load, as the game object is not available. Crashes the mod in multiplayer mode. Again.
Version: 0.5.0 Date: 2025-01-12 Bugfixes: - Fix some more multiplayer issues, it works in a local LAN game, so it should also work in server games.
Version: 0.4.1 Date: 2025-01-10 Changes: - Make snap logic smarter to flip loader around when a chest is in front of the loader (report by @LouisFahrenheit on the mod discussions) Bugfixes: - drop/pickup items at the very front of the loader, ensures that it does not "buffer" additional items
Version: 0.4.0 Date: 2025-01-09 Changes: - Use the loader GUI which is more appropriate for the miniloader Bugfixes: - When the loader has no power, do not continue to run at half speed - Fix event registration problem when running in multiplayer mode. Reported by @Kodiakfireknight on the mod discussions
Version: 0.3.0 Date: 2025-01-05 Changes: - Nerf chute a bit more: No filters and no GUI (it is "mechanical" after all) Bugfixes: - Don't leave invisible entitites "dangling" around when a miniloader gets destroyed - Don't kill miniloader ghosts after 10 seconds, they hang around until the game finishes them
Version: 0.2.2 Date: 2025-01-03 Bugfixes: - Turbo loader should not require Turbo loader but Express Loader. Reported by @Inleo in the mod discussions
Version: 0.2.1 Date: 2025-01-02 Bugfixes: - make recipes and technology invisble when not researched
Version: 0.2.0 Date: 2025-01-02 Bugfixes: - fix a problem where the config was not fully copied when copy&pasting miniloaders - fix potential problem with global 'util' not being defined - fix a crash with miniloader migration
Version: 0.1.0 Date: 2024-12-30 Features: - First release