Miniloader (Redux)


UPS-friendly 1x1 loaders.

Content
a month ago
2.0
12.1K
Logistics

i Power consumptiion balance

5 months ago

I find that power consumption for miniloaders are way too low. For example. yelloy manipulator use 14kw power and yellow miniloader 16kw while it 6 times more fast while consume almost same power. Miniloaders itself already OP but i cant mind playing PY mods or other complex mods without it. so i suggest to balance it at least in power consumption. Increase it consumpton to 3x or 5x more time

5 months ago

Thanks for the suggestion. I will think about it. That said, the power consumption is actually twice of what you see as "miniloader" in the energy consumption screen; there is the second (invisible) inserter that draws the same amount of power.

In my goto game, I have ~ 10,000 miniloaders that draw a total of 70MW (5s stats), 6,000 bulk inserters that draw about 27 MW and 3,000 fast inserters that draw about 13MW . So each miniloader draws about 7kW and each bulk or fast inserter about 4.5kW. Technically, the miniloader is two fast inserters so the power draw is a bit less than twice a fast inserter.

4 months ago

Speaking of power, can we have an option for 0 power draw? Thanks for bringing the best loaders to 2.0!

4 months ago

I added an issue here - https://github.com/hgschmie/factorio-miniloader-redux/issues/8 to remind me next time I touch the code. I took a bit of a break from modding to actually play the game. :-)

2 months ago

I added a zero power switch for the next release.

a month ago
(updated a month ago)

Hi, I love the chutes, though as it is locked behind logistics tech, when playing pyanadons it takes a long time to unlock.
perhaps chutes could be not locked behind logistics, no worries if not.
to others, run: "/c game.player.force.technologies['logistics'].researched=true" if logistics is too much of a pain in the ass to get too without chutes.

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